Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The boss assassin (BETA)View game page

You are an assassin who kills bosses.
Submitted by Swordnix (@Swordnix) — 27 days, 9 hours before the deadline
Add to collection

Play game

The boss assassin (BETA)'s itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#2922.8132.813
FUN#3502.6882.688
Overall#4432.4792.479
ART / VISUALS#4592.6252.625
BOSS DESIGN#4632.3132.313
CONTROLS#4902.3132.313
SOUNDS / MUSIC#5482.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
Well, the game involves spinning a weapon and throwing it. Classic application of torque. Here, you not only have to aim but also time the launch so it hits the enemy.

Did your team make the majority of the art and music during the jam?
yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Rated! ;) Your minimalist style is killer! :D Fun game! 

Developer(+1)

Thank you ^v^

Submitted

Simple but very fun to play. The bosses were cool too.

Developer

Thanks a lot

Submitted

The controls were buttery smooth, liked it, but I do have one question, how does the attack mechanic fully work? its sometimes shooting where I want it to go but sometimes it just goes backwards.

Developer (1 edit)

Yeah, thanks for playing.

As you see, the attacking uses spinning and releasing the weapon. The spin & throw physics is supposed to be realistic :)

Submitted

A very interesting and creative game. The game mechanics perfectly align with the theme of the Jam. The first boss can be defeated by repeatedly getting close and releasing the attack instantly. But same method wont work for the later bosses. They are quite challenging and took me a few try but finally defeated all of them. Overall this is a fantastic game and I had a lot of fun. Great job!

Developer

Great! Thanks for your time. 

Submitted

Very simple game but extremely challenging. It kind of reminds me of IWBTG, due to its difficulty, but also because you die in half a second and respawn in two halves of a second. I really enjoyed it, but honestly, it’s impossible to finish (probably a matter of skill xD)

Developer

Thanks for playing, it means a lot

Submitted

Very fun game! Honestly, it's a simple but original interpretation, and most importantly—IT'S FUN! (which is the most important thing). Excellent work!

Developer

Hey, thanks. Glad you found it fun :)

Submitted

Its really simplistic yet very effective art style and game play mechanics, well done putting them together!! I rate graphics and fun on top but all is great, also if you have some time please rate my game too, thanks!!

Developer

Thanks!

Submitted

simple and fun art style and gameplay! had fun with the spinning pickaxe and wish there were more bosses and abilities to have fun with. great job all around though!

Developer

Thanks a lot!

Submitted

The real-time spinning and swinging of weapons might not be for me. I would suggest that if you can also injure enemies with weapons stuck into the ground, it would be better. Or if you spin and swing your weapon up and bounce it off the ceiling or wall for 1-2 times, it would make the gameplay more interesting.

Developer

Thanks for playing! I'll consider that.

Submitted

Spin Mechanics is good and nice gameplay. 

Developer(+1)

Thanks !

Submitted

Nice!

Developer

Thanks a lot.

Submitted

too hard to hit :C

Developer

Thank you for playing. (it was supposed to be hard to hit..)

Submitted

I think that intent is fine, but being hard to hit, and the last boss being hard to jump over too makes it a bit frustrating as a player. The other ones are also hard to hit, but  you can leap over them and continue trying. On the third boss, I was thinking of it as a timer in which I needed to hit it until it died before it could reach me (A demon wall from final fantasy basically) and once I couldn't hit it more than twice before it reached me, I just gave up.

Facing difficult gameplay isn't an issue, but being sandwiched by difficult gameplay is draining. 

Developer

I see. I'll try making the game better.  

i really love this concept! my only suggestions would be to give some sort of indication about where the hatchet is going to go before release. i might just be bad at the game but it felt a little random to me (i did beat it though! not the secret boss, but just the main 3!)

i think what maybe could make it feel a little better would also be letting the player use either LMB or space to charge up the spin? i found it hard to maneuver/jump while charging because my left hand was doing all the work.

i'm looking forward to playing this in its finished state!! very good job so far imo

Developer

Thanks a lot for playing. I'll consider adding LMB to spin. (i'm left handed so i didn't consider other's pov). Thanks again

Submitted

Love the spinning mechanic! Beat all the bosses too (w/o cheats).

A little bit of nick pick: currently the release arc seems to favor attacks from the left side, is this intended?

Developer(+1)

Thanks for playing! And yes, the assassin can only spin clockwise to make the game- balanced

Submitted

"That wasn't supposed to happen" Got past the hidden thing without cheats! It was appropriately hard. Good game! Also love the spinning mechanic!

Developer(+1)

Thanks for playing :). i will be adding more bosses.

Submitted

Awesome! I'm excited!