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Game's Take on the Theme
All of the attacks are spin based, and the original idea for the world was to have it all spinning around you with shaders and stuff.
Did your team make the majority of the art and music during the jam?
Yes!
If not, please link to any asset packs or resources used here.
Font: https://www.dafont.com/grapesoda-2.font
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Comments
Daamn, I really love the art style of this game, the colors, the way it makes you feel with its music, visually its amazing, I loved the shader of the dying scene, I would say the part of the arrows was a bit difficult but it was a dreamy experience ,trully hahaha. Amazing work :D
Love the atmosphere, very "dreamy" XD the game itself was a bit hard for me could not really understand how to hit the boss I need to better read the instructions and go back to it lol was expecting a mouse controlled player tbh felt more intuitive then the keyb, but again grats on the whole vibe, very nicely put together!
Very cool! It really feels ethereal, every moment of it felt like I was in a dream (like the title!). The art direction and sound design on this is phenomenal! I only have a criticism on the gameplay: controls feel a bit sluggish, as I noticed a bit of slide and slight delays here and there. Also, the controls were a bit cumbersome on keyboard, but that may be the fact that I'm left-handed on pc, tho I would've liked to be able to have an option to attack with Mouse1 on the direction I was facing.
As for the boss, the attacks are well telegraphed and fun to dodge, only thing I would've liked was more boss variety.
Overall great game!
Funnily enough we had a directional mouse attack implemented as an alternative for arrows, it just was more interesting to use arrows, so we removed it. Also yes, we definitely needed more boss variety xD we had lots of life things get in the way towards the middle of dev, so we ended up with a half finished game and only one day left to do it lol, so we decided to just make the one boss we had as cool as we could.
Glad you enjoyed, this was an exploration into shaders for me so im glad you liked that part of it!
My best score! If you beat it ur really cool...![](https://img.itch.zone/aW1nLzE5Njk4MDI0LnBuZw==/original/OZDp3b.png)
The visuals are very cool! All the different effects really feel dreamy.
The transition scenes between the boss and shop are a bit long. Great work none the less!
Trippy! I love the vibes, the art and music are both really good!
That said, I'm not big a fan of the parry being delayed by half a second. Maybe it's just a skill issue, but I can't for the life of me consistently parry the bosses attacks, especially the bullet hell one.
I like the memories though, and I think it's a good system to reward the player more the better they do. It's a good game, just got me a bit frustrated
Thanks for the feedback!
And yeah we had a rough time keeping up with the project because of life stuff but we are def doing more
play tests next time!