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Game's Take on the Theme
You spin to attack and parry, and all of the bosses attacks' spin and can be parried by spinning in the same direction.
Did your team make the majority of the art and music during the jam?
Art and music yes, some sound effects are taken and modified from pixabay, but a lot of them I made myself.
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Comments
The game is really fun and the attacks are realllyyy satisfying. A really good game, everyone should try.
Pretty fun little game, although i've been getting some stutters
I like your implementation of spinning and how you design bosses around it, especially the unscrewing the golem's head mechanic. The art direction is nice as well.
Its probably because of the browser build, but I often encounter freeze frames awhn get hit. I also encountered a bug when I returned to the first boss after dying, the previous fight was not reset.
Fantastic graphics! I was a little frustrated that I had to wait for the golem to swing, but it had super interesting mechanics - and the little change in the animation fooled me more times than I'd like to admit. Very polished game.
I absolutely loved your game! very cute and engaging! Its super fun and intuitive. Congratulations!!
Great game concept I love it! My favorite boss was the second one, it really uses the concept of spinning in both directions!
My favorite game so far!
Wow, this one is really great!
I will start by saying that I am writing this as I didn't beat any bosses, because of a few glicthes (I think it may be a browser issue), for example the little slimes being still alive in their last phase before dying, and softlocking you in a nonexistent boss animation, and the boss glitching into the ground after splitting and going outside the map.
The gameplay loop is really fun, and the mechanic of the rotation very well implemented. The color/rotation matching mechanics almost evolves into a rythm game sometimes, and this I enjoy very much. The controls are smooth and responsive, and each swing feels impactful and satisfying. The art is great and very cute!
I could see this game evolving further in the future! Its mechanics are simple and easy to learn, but to use it fully it needs timing and skill!
Will probably play it again to see if I can beat all bosses on the desktop version!
Edit: reached the second boss, parrying the sword slashes is really cool! Tho I think this becomes as simple as standing near the boss, waiting for it to attack, and attacking with the correct color. I also noticed something the second time I fought him, it seemed immortal (I hit him for 5 minutes but it didn't go into phase 2).
Very fun, easy to handle and the mechanics work really well.
Well played, it's a very impressive game !
Fun game. I really liked the art direction and how impactful everything feels. Main issue I'm having is probably because of playing on browser, but it feels like the hit boxes are not really generous. Like it feels better to run from the first boss or stand still instead of moving towards it because of the hit boxes. The second boss is fun. I liked the parry mechanic.
Its pretty fun!! the mechanics are really good and i love how impactful my attacks are, the only problem i got is the first boss bugging, he keep going out of bound, but overall its really good!