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Boss Rush Bonanza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #320 | 2.739 | 3.000 |
CONTROLS | #369 | 2.647 | 2.900 |
FUN | #391 | 2.556 | 2.800 |
BOSS DESIGN | #411 | 2.465 | 2.700 |
Overall | #435 | 2.510 | 2.750 |
SOUNDS / MUSIC | #461 | 2.373 | 2.600 |
ART / VISUALS | #578 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Before each fight, you must spin a slot machine to determine which weapon and accessory you will have to use for the next fight, as well as which boss you will be facing. This keeps each run unique and random :)
Did your team make the majority of the art and music during the jam?
Yes, I made all the art
If not, please link to any asset packs or resources used here.
Audio is from Zapsplat.com and Youtube Studio
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Comments
Your art style is cool and fun!
Rated! ;)
Thank you, if you check out and rate mine as well!
All the best! ;)
Omg, i loved just hitting Spin and the different variations, really adorable and und fun character design! The squishy hammer was my favorite!
I like the take you give to this theme, the graphics look nice, and I hope yu can work more on this after jam. I rate graphics on top but all is good, also if you have time, please rate my game, thanks!!
I love the concept and designs, it would be cool seeing this expanded into a full game!
I liked the concept of having accessories that impact gameplay instead of just more weapon affixes. It was a bummer to not see em implemented, but it's nice to look forward to.
Got them all first try! I like the fact that you can't reuse weapon so i got stuck with the explosive one last boss, probably the worst weapon imo
I love the game idea and super enjoyable