Play game
Waves of Wizardry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #260 | 3.100 | 3.100 |
Game Design | #334 | 3.000 | 3.000 |
Audio | #405 | 2.700 | 2.700 |
Overall | #438 | 2.789 | 2.789 |
Graphics | #477 | 2.800 | 2.800 |
Innovation | #506 | 2.400 | 2.400 |
Theme | #528 | 2.733 | 2.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight waves of monsters deep in the water
Did you write all the code and made all the assets from scratch?
I wrote all the code from scratch, however the assets are all freebies from itch.io and unity asset store as art is not my strong suit
Leave a comment
Log in with itch.io to leave a comment.
Comments
Incredible game but please remove micro-transaction, i don't have money
haha thank you but sorry, the micro-transaction stays :)
This is a very fun game! I enjoyed playing it and the only thing really is that it was hard to tell the players health, as the hp bar was very small, but otherwise it was very good! It's an easy game to just keep playing!
Thank you for you feedback, you are right that health bar does need to be more visible haha
This is rather impressive for your first game! A few things that I noticed however were that the player was almost invincible, and despite taking place underwater it doesn't really fit the theme as well as it could. In terms of player health, all that would be needed is a timer tracking when the player last took damage, so that the player only heals after a certain amount of time. And for the theme, while this is a more subjective stylistic thing, it would have been cool if the environment appeared deeper (darker, different enemy textures, etc) after leveling up.
Thank you for playing my game and for your feedback! I'll keep it in mind!!
and yeah, I agree that it didn't fit the theme well.
the truth is I didn't really find myself with that theme but then I didn't want to just give up, so I decided to roll with it
That's fine. The theme didn't really sit well with me either, so my game ended up being the most literal interpretation of the theme imaginable.
This seems easy to play, i think the player hardly ever dies, maybe an increase in damage would be more fun & exciting