It's problematic that you can't look below, as others have stated.
An easy shortcut would be to move the player up to the top half of the screen, and make them fall slower.
THe concept shows a lot of promise, the art is fun, and I think you should be proud of this accomplishment. Great job!
Play game
You Gotta Dive A Little Deeper!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #57 | 4.050 | 4.050 |
Overall | #319 | 3.058 | 3.058 |
Audio | #329 | 2.900 | 2.900 |
Innovation | #334 | 2.850 | 2.850 |
Fun | #343 | 2.900 | 2.900 |
Game Design | #396 | 2.850 | 2.850 |
Graphics | #477 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a player you have to dive as deep as you can without dying.
Did you write all the code and made all the assets from scratch?
Yes.
Comments
It's nice to see another godot developer, there doesn't seem to be a lot of us here.
Really fun, intuitive game. All I think it's missing mechanically is a way to check where you're falling, like maybe an ability to look down a certain distance to check for platforms while making the player more vulnerable in the process.
I really like the idea of enemies attacking by pushing you a significant distance in a game based around fall damage. I think it would be worth experimenting with that being their main mode of attack rather than having them damage the player directly.
Also, your pause menu doesn't seem to actually pause the game, this isn't a big issue and didn't affect my rating, but I strongly recommend this tutorial, as it's how I learned to pause godot games, and the system I used in my entry.
Just finished playing, got a bit over 3000 as my high score, I had a good time! The monster bouncing mechanics were fun, classic Mario. One thing I had difficulty with was when I was at the bottom-most platform and there were no platforms I could see under me. The only thing I could do is take a leap of faith and hope for the best haha. A mechanic where you could press the S key to pan the camera down would help. Aside from that, the game is really easy to play over and over and I could see it working as a fun mobile game . Great work!
Nice little game that wanted me to go again just to see... A bit to speedy fall for my taste but I am old and slow... Nice done!
Fun game Jam game! The fall speed was a bit too much for me XD kept dying on fall damage.
found it hard to get down far but kept retrying! fun game :) well done
Really enjoyed this. Pinball mode being never-ending meant I had to refresh to try normal mode again, but otherwise this is great fun. The side-barriers were a nice touch. Would be really cool to have some audio elements to go along with the actions etc.
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