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Better Days's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #28 | 3.824 | 3.824 |
Graphics | #54 | 4.059 | 4.059 |
Overall | #72 | 3.598 | 3.598 |
Fun | #120 | 3.471 | 3.471 |
Game Design | #130 | 3.471 | 3.471 |
Audio | #168 | 3.294 | 3.294 |
Theme | #262 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme of 'Delving deeper' is represented in the theme of shifting deeper into memories, or going further down one's youth, which is the core game mechanic 'nostalgia shift'. You're able to tap into your life at different moments you to help you progress in the game in different ways!
Did you write all the code and made all the assets from scratch?
Yes, all assets were made by Pintishere and Sillius, and all code was made by Pintishere and Laiser.
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Comments
Really liked the idea of this game!
Cool game idea! Very pleasant music in game :)
Interesting story. I loved the humour of the game. Especially adult's special ability. Assets are well. Good job on turning chair. Music choices was fun. Pretty unique game. Well done!
Okay the idea is really cool, but executed very poorly.
You don't really need the nostalgia shift at all in the game, the teen is the best, because it can kill anyone, the adult can only bribe normal people, not police, and the dash is useless.
Also the game is really boring, you just spam the attack with the teen, move right and win.
This game would work a lot better a level based platformer, maybe you can bribe the enemies, attack some switches, blocks and stuff and dash over obstacles. Then you would need to use all your abilities and the game would be more than just moving right.
Then the kids dash is really glitchy, it just some times doesn't dash, and the effect is really unsatisfying, you should add some particles behind the player, instead of just a small dot when dashing.
Then the game is really unjuicy, you should add camera shake when attacking, attacking particles for the police, because those don't die in one hit.
And sound effects, the game is missing so many of them, click menu buttons, talk thingy in start cutscene, all the abilities, enemy damaged, enemy die, nostalgia shift, jump and then a sound effect, when that white screen comes slowly in the start cutscene, it's really unsatisfying, when there's no sound and it comes so dramaticaly.
Also the graphics, the pixel size is pretty inconsistent, the background, enemies and player have the same size, but the ground and a little lines in the background actually are a really small size, which looks pretty bad.
And a small nitpick, the text in the right top corner, it should be a pixel font, as it looks pretty bad, being a normal font.
Thanks for the feedback, I'll take these to note for the next game I develop!
Hey, that is a pretty nice idea! Well done! I just managed to pass the first two levels on top of the police guy's head hahaha. It has fun to push everybody along the way
Cool idea and artstyle. Goes a bit hard from the start (looking at you, Big Cop).
Interesting game! Nice concept, fun abilities and great visuals... I think there could be more soundeffects though. Good job! Also, I really like the animations when you kick the people.
good story line and awesome music choice! keep up the good work!
Funny story and nice music. Good job)
The core mechanic was fun, the art is great and the game seems really polished, it's a bit repetitive though
Music is cool, graphics are cool, the mechanic is fun and interesting, but the level design was more of the same stuff and seemed to be lacking something.
Now that I've rated yours, could you rate my game please? https://itch.io/jam/brackeys-10/rate/2236541
Such a cool idea, the gameplay feels really nice, graphics are awesome and the music fits really well. Good job!
great job on the theme very creative!
Cool game graphics are nice and the controls felt good. especially fart jump lol :P
really nice game