The first section after getting the dash seems way too difficult, I tried about 20 times and was unable to pass it. I appreciated having frequent checkpoints, but that particular spot could have used one right before the dash puzzle, to limit how long it takes to try it over again.
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Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #150 | 3.412 | 3.412 |
Theme | #237 | 3.529 | 3.529 |
Fun | #279 | 3.059 | 3.059 |
Graphics | #296 | 3.294 | 3.294 |
Overall | #373 | 2.941 | 2.941 |
Innovation | #480 | 2.471 | 2.471 |
Audio | #625 | 1.882 | 1.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You descend into a cave.
Did you write all the code and made all the assets from scratch?
My friend Marcus Källman made the art but I did everything else.
Comments
I think the jump could've had more height to it. I would also turn down Bloom a bit in hell it was hard to see some plattforms.
Very cool art style, love the dreamy vibe and the crystals :D The dash was tricky at first but I figured it out! :D As others have said, really dig the colour palette too, you have a good eye. Nice that everything was made from scratch too! Would've been cool with music too. If you're into aesthetic games, then I think you'd like ours too c:
Good job, I relly liked the "floaty" feeling of the jumps ! The aestetic is also really nice. The dash is a bit difficult to get the hang on, as it use the right-click on the mouse, but it was a really fun game !
Needs music and sfx. Maybe I'm old and slow, but it gets very difficult quickly.
Solid platformer with nice graphics and interesting gameplay. I made it to the dash mechanic, good job!
Honestly, this was the one game in the last 15 I rated that I played the longest. Nice and challenging!
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