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Door Breakers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #327 | 3.022 | 3.022 |
Audio | #372 | 2.630 | 2.630 |
Graphics | #376 | 2.891 | 2.891 |
Overall | #405 | 2.667 | 2.667 |
Game Design | #411 | 2.587 | 2.587 |
Innovation | #419 | 2.413 | 2.413 |
Fun | #424 | 2.457 | 2.457 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
shoot doors to reveal what's behind them
Did you write all the code and made all the assets from scratch?
I developed this solo as a programmer, all of the code was written by myself but the visual and sound effects are primarily from assets from the unity asset store
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Comments
pretty good! the recoil was insane but I got used to it eventually. I liked that I sometimes had to give up on a door because I didn't have enough time to shoot it two more times and THEN see what was behind it, and I sometimes blindfired into doors because of the recoil and lost points for not checking and shooting a human. Oops!
Camera kept moving itself to the right but that made it more challenging. Had tons of stupid fun shooting a gun and breaking doors on a medieval setting hahaha. Good game!!
The kick back on that gun may have broken my hand, good job! It was fun!
i got 157. wish i got to do another round with my powerups still active! fun!
-dustin
It is fun, but the recoil makes it hard to aim, because your hands go over the whole screen.
It was fun! I played it a couple times to see if I could beat my old score
Very beautiful. And it doesn't lag so much for 3d))
You don't always have time to see what's hiding behind the door, but you really want
to!.. Where did the gun come from in such antiquity?
I certainly had fun! I got 75 trophies my first try so idk if that's good or not. Would love to see less recoil and a crosshair same as the people below. Good game overall!
Fun twist on the theme, as others pointed out the recoil was too extreme and I would've liked a crosshair, but outside of that I enjoyed this quite a bit. Good job
Nice game. The recoile might be too much.
Definitely a unique take on the theme and the visuals are great. However, like others have said, the sensitivity was a bit crazy and it would nice to have some sort of reticle.
There is no multiplier for the sensitivity. It straight up uses your mouse movement at a 1:1 scale. I used Cinemachine with the input value gain set to 1. So for you, and anyone else experiencing super high sensitivity, check your actual mouse settings because high sensitivity in the game is due to your own mouse
cool concept, kindda like a game at a fair. But yeah, the sensitivity and recoil is too much.
Fun little on rails experience. It was a bit difficult to get the hang of due to the high sensitivity and the intense recoil. Definitely would help to have some sort of aiming reticle or less recoil to make the shooting feel more consistent.
It enjoyed shooting the doors but the sensitivity was way too high and I was all over the place :)
Wow great railshooter game but the snesitivity was too high