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A jam submission

Door BreakersView game page

Shoot doors. Earn points. That's it.
Submitted by Boxfriend (@aBoxfriend) — 4 days, 9 hours before the deadline
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Door Breakers's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3273.0223.022
Audio#3722.6302.630
Graphics#3762.8912.891
Overall#4052.6672.667
Game Design#4112.5872.587
Innovation#4192.4132.413
Fun#4242.4572.457

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
shoot doors to reveal what's behind them

Did you write all the code and made all the assets from scratch?
I developed this solo as a programmer, all of the code was written by myself but the visual and sound effects are primarily from assets from the unity asset store

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Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted

Nice short experience.

Recoil is shaking. Hard to concentrate.

What I liked - cool sounds and bullet physics.

Respect for rainbow flag! Love is life!

Cute little game, I've broke some doors, thx!

Submitted

This is a really funny interpretation of the theme, but still nails it right on. Needs a tad less recoil but is otherwise a really fun couple of minutes!

Submitted

This was fun, thanks for creating this! 

Submitted(+1)

I didn't expect a rail shooter in that jam ^^. And that was fun ! The high sensitivity, the lack of crossair and the bullet drop took me a little bit to get used to, but it was still a very cool experience =). Great job!

Submitted

The idea of the game is cool. Its fun that you dont run around yourseld but rather "get pushed" around and have to see how high you can score. The recoil is a bit high but nevertheless great game! The assets you chose look amazing aswell.

Submitted

At first I didn't really understand what was happening... Then it ended up being fun. At the end of the journey nothing happened until I pressed ESC. I couldn't see my score. A weapon being used in a medieval environment was a bit anachronistic.I liked the game in general. it was worth playing.

Submitted

I really like the idea of the game. The on-rails shooter idea is great. Having different power ups behind the doors is a really cool idea as well. I don't think that having to shoot the power ups in order to get them is good though, cause without a crosshair and bullet physics it gets difficult to aim really. Also, as other have mentioned, the recoil is crazy!

(1 edit)

I think things that could have been done within the game jam's time frame that would have improved it would be:

  • Cross Hair (probably was in the plan)
  • No crazy "recoil" (or what is more likely the camera is just not functioning as intended, which, hey, it's a game jam, I get it.  Sometimes you just gotta submit it!)
  • Choice of weapon doesn't convey the bullet drop off.  Either remove the drastic drop off (or reduce it) or change to weapon to something like a sling shot.
  • Bullet impact visual of some sort (even just a flat "bullet hole" image) and when the bullet hits something and the object gets deleted, the smoke trail should NOT get deleted imo.  Caused me a bit of confusion.
  • Put the character in a roller coaster type cart and use a simple mono "tram" rail to give the player a more immersive "theme park" type feel rather than a "why I am I walking but can't stop or move?"
  • Along the same lines, give some visual indicator of some sort that makes it intuitive to know how far left/right I'm allowed to look (or just give me the full 360 degrees since I'm on foot).
  • The hour glass seems to push the character back several yards, not sure if that was intended, but it's a bit confusing. 
  • Indicator or a visual change to the weapon to show fast it is (and somewhere to show how much slower you are).  Simple HUD with a count would be fine.

That said, I really like the concept and enjoyed the game.  Reminds me of the MIB ride in Orlando where you were in a cart-on-rails-shooter and tried to get the high score against the group you were in.  Thanks to my mouse's auto click feature, I was able to score a 800+ points, and had fun with my playthrough once I got orientated to the game.  I'm sure the scores of 2000+ won't be too far behind.  Great job and good take on the concept!

Submitted

its a BLAST!

Submitted

The shooting feels very difficult due to the lack of crosshair and the crazy recoil, but the atmpsohere, graphics, and sound effects were very nice and I loved the medievel take on the theme, great job!

Submitted

Its an interesting idea but the camera being pulled to the right and the recoil made it super hard to aim

Submitted

so fun game!! 

Submitted(+1)

I really enjoyed this and would love to play it as a more refined game. I wasn't bothered by the camera bouncing back, but my sensitivity was way too high and I couldn't figure out how to change that once I got started. Would have also been lovely with some music

Submitted(+1)

The Visual was so good!! as every said the camera is weird. I hope u fix after the jam i really like the looks and if you could make a fps with these kind of settings ill wait for it.. hope you'll make it.

Submitted(+1)

Interesting but yes, each time I shot the arms were going off and the camera move was weird as well, otherwise interesting choice ! 

Submitted

Despite some technical issues, it was fun to shoot the doors.

Submitted(+1)

Camera has some weird problems... Whenever you shoot your camera starts going wild. Graphics and audio were fine.

Submitted(+1)

A rail shooter! It's interesting how you use the gamejam idea in your game. I understand you use assets for a store: what was the idea to put a gun in a village that seems far from modern? 

I also got the same issue with the camera when shooting. 

Submitted(+1)

The game looks great, but the camera does something weird when shooting. It looks promising!

Viewing comments 20 to 1 of 35 · Previous page · First page