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Thousand Door's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #326 | 2.829 | 2.929 |
Theme | #492 | 2.415 | 2.500 |
Overall | #499 | 2.243 | 2.321 |
Game Design | #508 | 2.208 | 2.286 |
Graphics | #562 | 2.139 | 2.214 |
Fun | #562 | 1.932 | 2.000 |
Innovation | #564 | 1.932 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This dungeon delving game will randomize which layer the player will arrive after opening the door. This means that the player didnt know what's behind the door
Did you write all the code and made all the assets from scratch?
No, we use some free assets for the game
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Comments
Good job, the enemies were challenging and I needed to learn how to beat them, which is a big plus. I managed to finish to game :)
Good start for for rogue like game. Nice work.
Fun experience!
I did find multiple areas that were empty, adding some more enemies would add more tension. And maybe more types of enemies too! A ranged one i.e. I think the most important thing to add though is some sort of score, cause as it is there isn't as much of as an objective. With a score like enemies killed, that would push players to do better!
very cool game reminded me of the earlier nintendo games very good job, left a rate hope you do as well
Cool base for an interesting roguelike.
Nice little top down game. A bit too much empty areas. Combat mechanic is interesting. Well done!
I like the music and opening cutscene a lot!
The game is very simple and apart from a few enemies going over walls everything worked well, I would add something to keep track of how many enemies were killed. Good job