Fun game! Really fit the theme and thought it was really unique. Agree that there could have been a 'hint' button within the game, but I like that it was in the description because it would have driven me up the wall if I couldn't beat it haha. But great job overall!
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What's behind the door?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #47 | 4.051 | 4.051 |
Game Design | #246 | 3.179 | 3.179 |
Overall | #247 | 3.171 | 3.171 |
Innovation | #266 | 2.923 | 2.923 |
Fun | #271 | 3.026 | 3.026 |
Audio | #273 | 3.000 | 3.000 |
Graphics | #389 | 2.846 | 2.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a puzzle game where you have to open doors!
Did you write all the code and made all the assets from scratch?
I wrote all the code myself and made most of the assets from scratch. However, I also used some assets (mainly music) which I made sure I have the proper licenses.
Comments
This was a really cool little game! The puzzle were very clever and I love that you left hints in description for accessibility. I had a lot of fun playing this! Great job on your first jam!
Nice game! Had to use the hints once or twice, but simple and fun overall.
Great game! Nothing to add that other comments havent said already.
I don't see much puzzle games around, this is my first puzzle game i played in this gamejam! I really liked the idea! However i didn't get past the magic word...
Unique idea! Loved the puzzle design, it was very fun. My only note is that if you click fast enough, you can skip some doors. Overall, well done on your first game jam :)
Cool little game.
I would have loved to see what was beyond the ice door, but it started taking a little too long, and so I gave up. Maybe a hint option to help people who get stuck would be nice, and give them a "score" at the end for how well they did... no hints would be the best.
very cool game! I'm proud to have found the magic word on my own and on the first try!
i like how this is simple yet still fun to play, although the level design really need to show more hint for the players, more progressive, like you can predict the wrong but close answers and give them some hints around that. OR the room environment could give more narration and hint about what's going on
Great for a first game jam, and it was a super fun escape room kind of game! Some puzzles did feel a bit boring, but other's were very fun so it balanced out to be overall fun. Great job!
Really good game! I'm surprised I didn't play more "escape the room" types of games in this jam, so this was a really nice surprise =)!
The graphics are quite nice and the sound design is really good! I love the general "puzzly" ambiance of your game ^^.
I enjoyed pretty much all the little puzzles I managed to complete, but gave up at the 24-switches door. Not because it was difficult, I probably would have arrived at a solution at some point, but just out of sheer boredom ^^'. The other puzzles looked more like "real" puzzles where I had to think, but this one just felt like "randomly pressing buttons without any logic until something happens". I hope I don't miss a lot of doors ^^'.
So yeah, overall it's a nice game, and I had fun! It reminded me of all the little "escape the room" flash games I played a loooooong time ago (M.O.T.A.S, Crimson Room, Submachine, that good old stuff =p) and I enjoyed playing it ^^!
Thanks for your feedback!! For that specific door I wanted to do kind of a rage bait but I don't think I did it quite the right way. There's actually no way (as far as I know) to set all switches on green. The door is actually unlocked from the start, but obviously players will try to go for the puzzle first at that point in the game and that was the idea, to trick them. The hint I wanted to give the player is that always 2 seconds (2 or 3 I believe), the door unlocking sound always plays. Maybe I should have had that sound repeat in case people missed it, since you can't go back and have it replayed, which means the only hint is lost and now you really think that you have to solve the puzzle.
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Oh my god, I fell RIGHT INTO IT. That's actually genius xD. Honestly, I think you did it the right way, that's on me xD. I just fell into the trap of thinking that this door was just the kind of bullshit level you throw 1h before the deadline of a game jam, but it was way more genius than that xD. Maybe, adding even more buttons, so there is a ridiculous amount everywhere on the wall, could make the player understand better, but honestly
I finished it and got the cake, but it was a lie ='( xD. The "written numbers on the wall" puzzle was a bit tricky, it took me many tries to find the correct order of the numbers... I don't know if there was a logic to it or not xD.
I adjusted my ratings accordingly, because I feel so stupid to not even try to open the door that you deserve one more "Game design" star xD.
Awesome game, keep up the good work ;).
I liked the puzzles and also got stuck at the ice door lol but all in all really cute.
Game is great! I absolutely love the premise, but couldn't get past the ice door after pondering for 30 mins, even after looking at other comments. I think this is an amazing literal representation of the theme, and it works great!
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