My team and I were really inspired by the DARK and TWISTED 90s, and now we're curious: what inspired your game's presentation and design?
https://dyve.itch.io/absolution
I saw this great forum post by Sven von Brand L. that asked developers why they made their game, and thought questions like that could be a great way for us to share our games while getting to talk about them a little more.
We took a lot of inspiration from dark and gritty PSX-era games like Silent Hill and Castlevania: SOTN to inform our game's graphics and presentation. I worked on the UI and took a lot of inspiration from games like Devil May Cry and Bayonetta for the in-game UI, then for the level opening UI a ton of inspiration from Melty Blood, Touhou, and Under Night In-Birth because those games love dumping entire paragraphs of text in their UI.
As for gameplay, we came up with the idea of the ranged attack being similar to Draven's axe catching mechanic from League of Legends - we're really happy with the way it came out and it even surprised us with how the player's ranged projectile can ricochet off of other enemies. It's janky, but I think it's really satisfying when it happens.
I'm really curious to hear if you had any other games that inspired you while creating your entry. Looking forward to hearing all of your responses and playing your games!