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Don't Die: Speed Run Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1061 | 2.173 | 3.286 |
Audio | #1064 | 1.890 | 2.857 |
Game Design | #1156 | 1.795 | 2.714 |
Fun | #1201 | 1.701 | 2.571 |
Overall | #1216 | 1.701 | 2.571 |
Innovation | #1313 | 1.417 | 2.143 |
Theme | #1390 | 1.228 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A simple platformer with calm aesthetics but get increasingly frustrating, made in few days.
Did you write all the code and made all the assets from scratch?
All the assets used are MIT and CC0, all code done by me from tutorials and documentations.
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Comments
This is a cool game project! The core mechanics are simple, but the dashing and wall climbing give it vibes like Celeste. I think that, if the player had a separate respawn point for each room, it may diminish the frustration of the game while still preserving some of its fun challenge.
Great work!
unfortunately it froze when trying to launch it on MacOs Ventura
Thats a Nice Game! Its Polished and The Graphics ar also Nice. I only have two things that i dont like.
1. I dont like the movement that much it feels like youre on Ice and the gravity feels too strong becous when youre falling it pulls you too hard and you cant control the charceter and time it well for the dash.
2. The second thing is that the hitbox of the spike is a bit big and on the sides it kills you even if you landed in the correct position