Play game
Grey (Jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #140 | 4.000 | 4.000 |
Innovation | #192 | 3.429 | 3.429 |
Audio | #285 | 3.321 | 3.321 |
Theme | #305 | 3.429 | 3.429 |
Overall | #314 | 3.339 | 3.339 |
Game Design | #469 | 3.143 | 3.143 |
Fun | #730 | 2.714 | 2.714 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gray relatively calm everyday life is replaced by darkness that comes like a storm
Did you write all the code and made all the assets from scratch?
Everything but the music is made from scratch
Leave a comment
Log in with itch.io to leave a comment.
Comments
The art is mesmerising. It has the same vibe as the escape-the-room games I played before.
I couldn't figure how to properly feed the hungry entity, though. I kept waiting for anyone to trade :( The premise is mysterious and interesting. What prompted the idea? I'm sure once you have improved based on the feedback given already, this game will be fascinating to play.
Thank you for the feedback, to feed, you need to click on the stomach and drag the consumable item from the inventory to it.
As for the idea, I just wanted to make something like a simulator of a trader in the apocalypse for a long time, and due to the lack of experience in drawing, this style and the corresponding gray unusual world accidentally appeared. So I spent most of my time learning to draw :)
I'm not sure what to do. I click on the green bar and objects appear. If I click on the object, it appears in my inventory. I click on the booth that says "trade" on it. I drag the objects over to the left, I click Deal or Cancel and nothing happens. Sometimes when I click an object on the left, I see a message that says "the visitor disagrees." I've restarted several times, but most of the time that I do the steps I've listed nothing happens.
As I've already understood from the comments below, the game is quite unintuitive and it's no wonder you're confused.
Actually, after receiving the items in your inventory, you have to open a window and wait for a visitor (a silhouette will appear + you will hear a bell sound), then click on the booth that says “trade”. The items that the visitor brought are on top, and the price for them is below them. To trade, you have to move items (with a total value greater than or equal to the offer) from the inventory to the cells below.
Ugh so there are some problems with the balancing so I won't really bog you down with multiple sections and will just write one long one. The problem with this game seams to be that you have by large no way to gain resources in any other way than the battery and with every item costing more to buy then to sell you end up creating a negative feedback loop where trading makes you lose resources 90% of the time. Now there is the battery that is from what I understand the only thing that actually can give you resources, so we are just playing the lottery with if a customer will come around and sell us one, but then again "can" there is a good chance that in a simullar way to how the player can sometimes not be able to afford another battery from the get go he can also lose resources by buying a battery. So am I just supposed to stay put and just eat what I've got untill I die from not getting anything new. So probably it would be a good idea to at least make trading items an actuall vaiable option where the customers items are less valuble or make some sort of haggling system where you'll be able to bring the price down couse as it stands now you are passivly and activly losing resources with gambling being the only way to make up the losses at least a bit.