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Polytank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #112 | 3.723 | 3.723 |
Game Design | #113 | 3.723 | 3.723 |
Graphics | #166 | 3.936 | 3.936 |
Innovation | #302 | 3.234 | 3.234 |
Overall | #433 | 3.184 | 3.184 |
Theme | #640 | 2.872 | 2.872 |
Audio | #1173 | 1.617 | 1.617 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build upgrade your tank before the storm of polygons comes to attack you
Did you write all the code and made all the assets from scratch?
Yes (except one grid image and a vignette shader)
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Comments
A really solid game, I enjoyed my time with it.
One feedback I would give is higher projectile speed for shooting or atleast some blocks having faster projectiles.
Great work!
A really solid game, I enjoyed my time with it.
One feedback I would give is higher projectile speed for shooting or atleast some blocks having faster projectiles.
Great work!
Now THAT'S a good jam game. Surprised you didn't use those 8 extra hours you had - would have been room to put in audio or fix endless mode. If you do the aforementioned suggestions and maybe added a few more waves to the base game this would be a monetizable release and everything! Maybe limit the number of normal breakables you can attach as well - that was a bit overpowered. I loved playing this and I hope you AT LEAST place top 10. Also you can say your guns start calm and orderly but by the end it's a storm of bullets - I came up with that because I wanted to justify bumping your "theme" rating up one more star.
I developed 3 techniques to help myself win: you fill ALL excess grid space with normal breakables. During the game you clear out one side of the enemies and then rush into the clear area and slowly rotate your tank: lets you use 3 times as much armour before core is exposed and have to aim less. During the later stages you can fire at your own center to send a pretty even spread of bullets in all directions.
wow the most fun game i played in this jam:D nicely done
I like it, it's similar to my game in the part that you have a tank, the rest is different, hahaha. I like his art style.
Really fun and polished looks like a fully complete game. Sadly I am not very good but that's not your fault.
Best game I played today. 5/5 on everything.
This is the proof that there's no need to do complex art to make a visually appealing game !
The customisation of the tank works pretty well, even though it lacked a bit of strategy imo, I just put all the guns at the center with the wheels and put defense around it, and it seemed to work pretty well.
The shooting is a bit harder than necessary, mostly because the projectiles are very slow. I wish the velocity difference between weapons was a bit more noticable, I think it could add a lot of variety without needing more work.
Aside from that, the gameplay is quite enjoyable, it's too bad there is no sounds to make combat even more epic !
Nice one!! had fun, and is really entertaining. Yeah, some sound and feedback would have brought it to the next level but great submission.
Excellent game, though the lack of sounds and feedback of hitting and getting hit is very painful
Nice work.
Need some sound effects and other feedbacks.
Really fun game! Great submission!
The art is very nice, the build system worked very well too. Enemies felt fun to fight, great job on your Jam Submission
Very Cool! Loved the color design and the building aspect is super innovative
Very nice!
I would have liked a bit more feedback in the game. For example: damage flashes, sounds and maybe screen shake. The sprites looked really nice and polished though.
Well done!
Super fun & challenging enough! Would have loved to be able to purchase specific parts
very fun and unique, reminds me of diep.io
This game is great fun, I really like the different weapons!
shits good
It would be more interesting if you wouldn't be able to restructure your tank after placing tiles. That way one would need to strategize from the start.