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A jam submission

Catch Your BreathView game page

Stay relaxed to face those struggles!
Submitted by game-fan-I-am, jordanmcclure, J. Isaac Gadient (@jisaacgadient), Monkeypew, walkervgm — 1 hour, 3 minutes before the deadline
Rated by 7 people so far
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Catch Your Breath's itch.io page

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How does your game fit the theme?
Our game uses the setting of a girl's calm dream that's attacked by a storm of stressors. She must brave the storm and face her struggles by using box-breathing to keep herself calm and asleep

Did you write all the code and made all the assets from scratch?
I wrote most of the code, but a few portions of the code are from previous projects and tutorials/forums, but only for basic functions.
Most assets were made from scratch, besides the girl, her animations, the skybox background, and a few textures. The character model is "Low Poly Chibi Female" (https://skfb.ly/6YAXP) by John's Project licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). The animations are from mixamo, and the skybox background is from a Unity Asset Store package by Key Mouse, found here: https://assetstore.unity.com/packages/2d/textures-materials/sky/customizable-skybox-174576#reviews.
With an hour left, some premade sound effects or other assets may also be included.
Short answer: No, but most things are from scratch.

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Comments

Submitted

I really like the look and the vibe, flying through a dream while trying to remain calm. I found the controls to be unintuitive and would love to see some more work done to tighten them up and explain them. Visual indicators could help, though I like the minimal HUD and think that should be maintained!

Submitted(+1)

Unique take on the theme! While In was trying to get the character to breathe well, my breath was held trying to multitask. That music is beautiful and helps set a really nice tone with the dream. Nice models. The clusters of pencils and F-graded papers (aww...) were especially cool to fly through (when I wasn't frustrated by hitting them for the Nth time.) This was a nice experience.

Submitted(+1)

Really cool idea.. I would have loved if the obstacles were like more clear. Some times it feels like i am clearly out of the way but still hit it anyway... My longest breath cycle was 2 :D and I felt the speed boost was a good feature. But i could suggest like the longer you dont breathe the darker you screen becomes forcing the player to do the cycles of breathing to keep playing the game.

Music is good.. Loved the tense yet somehow pleasnt rythm going on.

Kudos for making a fun game!!

(+3)

Cool concept! hope you make more :)

Submitted(+3)

Really enjoyed the theming of this. Great representaion of trying to calm down through stressors.

Took me a bit to understand how the breathing worked, and then took me even longer to work up the coordination to breathe and move together!

Also, it gets very tricky to match your own breathing to the game's if you keep failing and never reach the out breath part!

Submitted(+3)

I really like the concept of box-breathing in a game! This idea has the potential be a really cool chill experience :D

It took a bit to understand how the mechanics worked, but I think it was overall well executed.

I love the music too, it has very good rhythm and the different instruments really give it a unique vibe!

Submitted(+3)

Cool concept, keep it up ! I would play on mobile. :)