Play game
Catch Your Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #161 | 3.474 | 3.714 |
Overall | #367 | 3.263 | 3.488 |
Audio | #371 | 3.207 | 3.429 |
Game Design | #428 | 3.207 | 3.429 |
Graphics | #432 | 3.408 | 3.643 |
Theme | #432 | 3.207 | 3.429 |
Fun | #488 | 3.074 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game uses the setting of a girl's calm dream that's attacked by a storm of stressors. She must brave the storm and face her struggles by using box-breathing to keep herself calm and asleep
Did you write all the code and made all the assets from scratch?
I wrote most of the code, but a few portions of the code are from previous projects and tutorials/forums, but only for basic functions.
Most assets were made from scratch, besides the girl, her animations, the skybox background, and a few textures. The character model is "Low Poly Chibi Female" (https://skfb.ly/6YAXP) by John's Project licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). The animations are from mixamo, and the skybox background is from a Unity Asset Store package by Key Mouse, found here: https://assetstore.unity.com/packages/2d/textures-materials/sky/customizable-skybox-174576#reviews.
With an hour left, some premade sound effects or other assets may also be included.
Short answer: No, but most things are from scratch.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The breating mechanic's really interesting, I think to improve it something should feel clearer about whether you succeeded or failed, and when you should start doing it again, such as with an indicator. Other than that I really liked the arrangement of the objects and the mechanic of dodging is simple but really fun combined with the breathing. I also wonder if the breathing indicator should be tweaked to be a little bit less intrusive on the screen as it may interfere with dodging objects. Overall, I think you did a nice job on this unique game.
Great game visualy and interesting to play with the breath system, adds more dificulty to pay attention. Enjoyed playing ♥
🥲
Sorry about that, I'll remove the Mac support listing from our game's page until we fix it.
Take my limited game jam experience with a pinch of salt here, but I've played a couple submissions that attempted to build more mechanics and systems than they had the time to finish before the deadline. Playing those demos, you can feel where the polish rubs off pretty easily. For Catch Your Breath, I was first thinking a similar thing happened here, where you have the mechanic of dodging obstacles with the added complication of keeping a timer going in your head and holding/releasing a separate set of keys on a cadence. It took me about 3 minutes or so to really feel out the cadence that was expected, at which point the game really unlocked for me. But where I would have chalked that up to an idea that isn't fully felt out, suddenly this game felt very much realized. Sure there might be some polish that could be added in the form of simpler collision shapes for rotate objects (the pencils tripped me up for a bit lol) but that can be said for pretty much every game made in a week. I actually really like the core loop you're going for here. A lot of the objects reminded me of things I would have nightmares about as a young child, and I think it would open up the opportunity for you to tell a subtle narrative about what kind of person the character is (maybe have a few different profiles lined out so subsequent playthroughs tell a tale of a different kid? idk) Really cool idea here, well done!
I really like the look and the vibe, flying through a dream while trying to remain calm. I found the controls to be unintuitive and would love to see some more work done to tighten them up and explain them. Visual indicators could help, though I like the minimal HUD and think that should be maintained!
Unique take on the theme! While In was trying to get the character to breathe well, my breath was held trying to multitask. That music is beautiful and helps set a really nice tone with the dream. Nice models. The clusters of pencils and F-graded papers (aww...) were especially cool to fly through (when I wasn't frustrated by hitting them for the Nth time.) This was a nice experience.
Really cool idea.. I would have loved if the obstacles were like more clear. Some times it feels like i am clearly out of the way but still hit it anyway... My longest breath cycle was 2 :D and I felt the speed boost was a good feature. But i could suggest like the longer you dont breathe the darker you screen becomes forcing the player to do the cycles of breathing to keep playing the game.
Music is good.. Loved the tense yet somehow pleasnt rythm going on.
Kudos for making a fun game!!
Cool concept! hope you make more :)
Really enjoyed the theming of this. Great representaion of trying to calm down through stressors.
Took me a bit to understand how the breathing worked, and then took me even longer to work up the coordination to breathe and move together!
Also, it gets very tricky to match your own breathing to the game's if you keep failing and never reach the out breath part!
I really like the concept of box-breathing in a game! This idea has the potential be a really cool chill experience :D
It took a bit to understand how the mechanics worked, but I think it was overall well executed.
I love the music too, it has very good rhythm and the different instruments really give it a unique vibe!
Cool concept, keep it up ! I would play on mobile. :)