The breating mechanic's really interesting, I think to improve it something should feel clearer about whether you succeeded or failed, and when you should start doing it again, such as with an indicator. Other than that I really liked the arrangement of the objects and the mechanic of dodging is simple but really fun combined with the breathing. I also wonder if the breathing indicator should be tweaked to be a little bit less intrusive on the screen as it may interfere with dodging objects. Overall, I think you did a nice job on this unique game.
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Catch Your Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #161 | 3.474 | 3.714 |
Overall | #367 | 3.263 | 3.488 |
Audio | #371 | 3.207 | 3.429 |
Game Design | #428 | 3.207 | 3.429 |
Graphics | #432 | 3.408 | 3.643 |
Theme | #432 | 3.207 | 3.429 |
Fun | #488 | 3.074 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game uses the setting of a girl's calm dream that's attacked by a storm of stressors. She must brave the storm and face her struggles by using box-breathing to keep herself calm and asleep
Did you write all the code and made all the assets from scratch?
I wrote most of the code, but a few portions of the code are from previous projects and tutorials/forums, but only for basic functions.
Most assets were made from scratch, besides the girl, her animations, the skybox background, and a few textures. The character model is "Low Poly Chibi Female" (https://skfb.ly/6YAXP) by John's Project licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). The animations are from mixamo, and the skybox background is from a Unity Asset Store package by Key Mouse, found here: https://assetstore.unity.com/packages/2d/textures-materials/sky/customizable-skybox-174576#reviews.
With an hour left, some premade sound effects or other assets may also be included.
Short answer: No, but most things are from scratch.
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