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Deep Dive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #614 | 2.846 | 3.600 |
Graphics | #708 | 2.925 | 3.700 |
Innovation | #735 | 2.609 | 3.300 |
Fun | #748 | 2.688 | 3.400 |
Overall | #796 | 2.648 | 3.350 |
Game Design | #888 | 2.451 | 3.100 |
Theme | #927 | 2.372 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The calm is delving the dungeon and the storm is somewhere down there.
Did you write all the code and made all the assets from scratch?
Everything is made from scratch, except the engine, the sounds and the music.
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Comments
I really like when the music goes break core because you're fighting an enemy or you're escaping. It truly adds onto the atmosphere of the game. The other audio like the sound effects also fit into the game as well. The visuals are well made and fit the game's atmosphere much like the audio.
The gameplay is quite fun with unique controls, having an intense ending sequence and overall well polished mechanics that elevate the experience. Just wished there was more enemies and your character just simply moved at the speed in between walking and running instead of having to constantly press shift to sprint.
Overall, solid game 👍
Liked the art style and atmosphere not least due to the fitting music. Combat was unusual in a good way, would only have loved to have a shield power or something like that. In the end, a very nice and rounded entry, loved it.
I really like the tone of the game, between the art and the sound. The combat approach is interesting, and it was cool to smash the enemies to pieces. I ran into a bug on me best run, where the camera locked between me and a really far away enemy, so I couldn't see myself and ended up dying. It definitely had a dark dungeon feel to it that I like
Cool art and audio! Didn't understand the combat at first but I eventually got it. Great game!
I liked the art style, the animations for combat were really nice, but you do walk painfully slow, other than that great job on your submission!
Found the combat system a bit difficult but I liked the aesthetic
Will try to play with more calm later
The music and art are awesome. I dig the aesthetic and the top down character controller.
I do think the game is a bit of a walking sim. You walk a bit too slow and nothing happens in between the chambers. The game doesn't really follow the theme either.