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A jam submission

Rain DancerView game page

Submitted by R0A5TED — 12 minutes, 15 seconds before the deadline
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Rain Dancer's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#6912.6703.083
Theme#8872.4542.833
Overall#9652.2852.639
Audio#9742.0932.417
Fun#9892.1652.500
Game Design#10142.1652.500
Graphics#10762.1652.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Fire is spreading fast, don't let it burn everything.

Did you write all the code and made all the assets from scratch?
Yes I made this game in 3 days after learning GameMaker for the same 3 days.

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Comments

Submitted

This game effectively utilizes a smart concept with complementary mechanics. However, it's too challenging for me. Some improvements to broaden the game's accessibility would make this an exceptional experience. I'd also like more variety in sounds. It's still impressive as is, nice work.

Outstanding job! The game is so fun and engaging, and the visuals are absolutely stunning. You’ve created something truly amazing!

Submitted

Cool, I only have one problem: it seems like perfect RNG for how the fire spreads is pivotal for victory, which makes it frustrating. Also I think the puddles have too small an area of effect. I like the concept though, this form of managment could be the start of a better game!

Submitted

10/10 would be allergic to fire again

Submitted

Very cute, but the hitboxes were pretty unforgiving :')

Submitted

Really like the game idea. Hit box on fire is a bit big making it easy to die. 

Submitted

Great game! The shaman's look is really good! I found the game really fun to play, but a bit difficult to win.

Submitted

This is an EXCELLENT game design! I really enjoyed it. But a few things might help:

  • You have a great concept here, but I think the shaman instantly dying by fire or by the clouds too punishing. Allowing 1 or 2 hits would be much better
  • When the fire gets really big, it seems like the cloud water doesn't have much of an effect
  • You might want to put in a timer to see how "fast" you could be the level


Tuning these things is really hard, but you've got a great concept here.

Also - if you get time, rate Hurricane Watch please!

Submitted

I like the concept! Maybe there is an optimization problem because when there are to much flames in the scene it starts lagging a bit