So good on its own for me it was a bit much frustrating but I think it is intended in game design :D
Kepp up good work !
Criteria | Rank | Score* | Raw Score |
Innovation | #413 | 3.090 | 3.727 |
Fun | #640 | 2.864 | 3.455 |
Game Design | #790 | 2.638 | 3.182 |
Overall | #861 | 2.513 | 3.030 |
Audio | #908 | 2.261 | 2.727 |
Theme | #1012 | 2.186 | 2.636 |
Graphics | #1122 | 2.035 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I decided not to go literal with it and just base it on the saying, because nothing with weather was inspiring me.
The game involves escaping a space station before it blows up. The "storm", in this instance, being the ship blowing up. It miiiight be a bit of a rage game so it's somewhat ironic for the escape to be called the "calm", but I think the music choice and lack of any alarms makes it fit still.
Did you write all the code and made all the assets from scratch?
Music is Royality Free music from Pixabay,
All art and code was done by me, in the Construct 3 engine.
I really liked the game project! I know you mentioned in the description that it may be a bit of a rage game, but I actually thought it was pretty satisfying to play and didn't make me too frustrated with the controls at any point. I think the timer may be a little bit too tight, especially since the player doesn't have direct control over the time that additional attempts takes (restricted by the speed of the goobers).
The only other thing I might mention is that it could be cool to have all the art assets have the same base resolution. I noticed that the characters seem to be much lower resolution than the backgrounds and UI elements. It could help the cohesion of the game to make that change.
Great work!
Very cool. The air gun mechanic was fun and each level had some cool new twist. Great work! Congrats and good luck!
Cool game! Maybe try making the pixels the same size for every object next time to improve visuals but the mechanic was rlly fun. Good job!!
Charming game and very interesting idea! Having to wait for the goobers to walk back and forth on a time limit feels a bit frustrating, but I had fun overall :)
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