Seriously great resource management game! I was immediately hooked and spent awhile figuring out the optimal strategy, something that very few games here have required. My only note would be to make the eclipse last a fixed duration, either having all the clouds fly over at once or faster when there are more - it gets a bit tedious to wait for 20+ clouds to fly over one by one. Regardless, this is a fantastic game and you should be proud!
avenzi
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This is seriously impressive design. The 2D card-slinging feel is awesome and a really neat twist on a Slay The Spire style game. Sometimes a level would fail to complete after defeating all enemies, and I do wish I could see the exact health values of each enemy. Regardless, I really enjoyed this and would 100% buy it as a standalone game. Fantastic art and sound design too!
Gorgeous art! Took a bit of fiddling to figure out the turn-based combat, and I'm still not sure what each of the abilities does which made it hard to strategize. Also, the activity meter seems to be tied to framerate so the boss comes waaay too early on high refresh rate monitors. Regardless, I really loved this concept and enjoyed collecting a bunch of critters :)
Beautiful art on the main character and backgrounds! However, the attack animation is quite sluggish and as a result doesn't feel very impactful even though it oneshots everything. Also a small detail, but lot of enemies spawn beyond the edges of the play field, get stuck, and can't be killed. Regardless, great job!
Left a rating and some feedback! Awesome submission :)
Here's ours if you wanna try out a chaotic 1v1 fighter: https://itch.io/jam/brackeys-12/rate/2962395
This is honestly probably the most correct interpretation of the theme :)
Some suggestions for implementing a sudoku game:
- Instead of red lines for each 3x3 box, use much thicker black lines. This is the standard in sudoku and makes boxes much easier to discern. This is especially necessary since changing the resolution can change the thickness of some of the other black lines, which really messes with how you see the 3x3 boxes.
- You have to make sure that your generated puzzle doesn't have multiple solutions so that each puzzle can be solved properly.
- As others mentioned, the ability to add notes to cells is a must.
Depth was the main obstacle, as it was hard to tell where you would land after jumping. What would be helpful is a shadow cast directly downward rather than one realistically cast by the light. Regardless, I liked the character model and terrain - especially how the water waves got bigger over time!
The movement was a little jank but I kinda liked it. The atmosphere and sounds were great too, and I really liked the environment. At first I didn't realize I could swim upward, so it took me awhile to get out of the starting area. Side note - the tutorial was a little hard to read because all the text was overlapping. Overall, great job! Nice name too ;)
Left a rating and some feedback, great job!
Here's ours for you to try out :)
https://itch.io/jam/brackeys-12/rate/2962395
Left a rating and some feedback - really enjoyed it!
Here's ours if you're interested in a chaotic 1v1 fighting game: https://itch.io/jam/brackeys-12/rate/2962395
I liked this game a lot! I'm a sucker for space :)
It was somewhat difficult to tell what the upgrades were actually doing, so I just tried to upgrade everything as much as I could - would have been fun to strategize though. I never figured out what the computer was for either, or how to defend myself against the asteroids other than to just keep repairing.
Rated! Super eerie, loved it. The mishmash of visual elements was jarring, but it felt like that was the point, very creative. In the interest of feedback, I think my only confusion was that it wasn't super clear why the stone was meant for the lock on the tall building. I didn't even try it at first because I though I was looking for a key. I did try the stone on the rusted lock through, as I thought maybe it could be easier to break. Turned out the be the reverse of what i thought.
I'd love your honest feedback on our chaotic 1v1 fighter too:
https://itch.io/jam/brackeys-12/rate/2962395
Super eerie, loved it. The mishmash of visual elements was jarring, but it felt like that was the point, very creative. In the interest of feedback, I think my only confusion was that it wasn't super clear why the stone was meant for the lock on the tall building. I didn't even try it at first because I though I was looking for a key. I did try the stone on the rusted lock through, as I thought maybe it could be easier to break. Turned out the be the reverse of what i thought.
Rated, I loved your theme interpretation!
Here our chaotic 1v1 fighter, enjoy :)
https://itch.io/jam/brackeys-12/rate/2962395
Fun game, rated! Was really hard though my highest score was only a couple hundred. Here's our chaotic 1v1 fighter for ya: https://itch.io/jam/brackeys-12/rate/2962395