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Statchy

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A member registered Aug 12, 2024 · View creator page →

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Hey! I will happily rate for rate, so please check out our game:

Bomb Voyage

Hey! I will happily rate for rate, so please check out our game:

Bomb Voyage

Hey! I will happily rate for rate, so please check out our game:

Bomb Voyage

Hey! I will happily rate for rate, so please check out our game:

Bomb Voyage

A unique take on Overcooked for sure! I admit I skipped the tutorial, but man, that was so worth it for the surprise of having to fight off cubes to get bread, turkey and burgers, lol.

Placing down food on the serving tray is really wonky because of how the mouse behaves in this 3D environment, which makes it way harder to cook than it should be. But besides that, a solid take on cooking games. Good job!

For sure, more minigames were planned from the start but the time limitation made us scratch a lot of them. Will update it in the future though :)

Thanks for playing and for the feedback! It really does feel frustrating at times, I'll work on a fix :)

The "are you sure?" text reassuring my decision to try again twice is hilarious. 

Feels polished and very impressive for only a week of work. Well done!

Such a lovely game! The voice acting is spot on, the moments in between chores are filled very well with the voice messages, and every chore felt unique and fun.

I see... I knew it's not completely random but couldn't find any pattern, maybe throw the player something in the dialogue like "when some colors combine they create a blast" or anything that could hint about why they explode. It could be just me though

I LOVE the voice acting the the door's "no" sound, brilliant haha!

The music and the way you arranged the forests really give it a chilling vibe.

Just gotta say, going back and forth every time to carry one boulder (which was also funny as a solution for a big wall) felt a bit too long. Besides that, it's a really funny experience. Well done :)

For me the game was bugged, whenever I tried to pick a hero the screen would deform and not load any hero but still charge me money. Besides that, the atmosphere is excellent and the 3D art fits the narrative well.

Concept is interesting, but I couldn't quite figure out how to play the game. The tutorial points to a building to click it but nothing seems to happen. When I play, random objects start to twitch and then I lose? I tried to click on the objects before they fall but again, nothing happens...

So creative! The tutorial is super helpful and left me with no questions regarding the gameplay.

I really like how fun it is to chop down the trees (just rolling the finger through the keyboard, lol) and biting them down to get sticks, while having a dance dance revolution moment with the acorns.

Really been a blast playing, although the water pump button would most of the time not work (after I restart the window it does work for some reason,  but then again doesn't respond). 

Good job man!

I like how friendly and nice the atmosphere is, even though I'm blowing myself up every time lol. Can't really figure out why everything is blowing up, but I think I did OK when I had more then 1/2 of the tank filled. Good job, it's really fun :)

Wow, the art is beautiful! Everything about the atmosphere is immersive and coherent. Good job!

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Commenting again to say that it was my bad, lol. It didn't show me the "press esc" popup at first. Honestly very well done

Hooooly, this is definitely a Steam-worthy game, no joke. And all that in no more than a week- truly incredible. 

The only thing that needs improvement in my opinion is the lack of pausing/getting out of the game while playing. Had to shift+tab my way out of the browser just to be able to go back to the submission page and rate this a 5/5 lol.

Hey :) would really appreciate a rating for our game!

Bomb Voyage

Definitely planning on adding more levels :) thank you very much for playing!

Good job haha!

Thanks for playing :)

For sure, in early development we thought of many more ideas that we want to create in further updates :) thanks for playing!

Thank you very much for playing :)

Thank you for playing! Glad you enjoyed :)

Thanks for playing! The arrow refers to the direction of the bomb that you need to follow, but the cables can be confusing at times, especially when you try to go fast :)

Glad you enjoyed!

Thank you for playing! Glad you enjoyed :)

I'm super impressed by how polished this game is. Everything from the art, the level design, the concept and the controls feels so good to play.

The only thing that I think you could change for the better is that some of the immovable objects look like a moveable object (the slide, for example) and the first level with the explosives is pretty harsh.

Other than that, incredible game, very well done!

Hey! Would really appreciate a rating and feedback :) will rate yours aswell!

Bomb Voyage

The individual level loading is incredible! Very impressive you had optimization in mind, even in this limited time of development. The vacuuming mechanic is pretty fun, although I couldn't quite  get the grasp of what exactly am I supposed to do with it at first.

Good submission, keep it up :)

Hi! Would really appreciate feedback and rating. Will rate yours aswell!

Bomb Voyage

Cool concept! Planning both offense and defense in advance is pretty cool, although in the fight I couldn't quite figure out what each of my spells did. I ended up just running away from enemies and randomly pressing the buttons that popped up at the top. Could use more visual player feedback.

Besides that, I really do like the concept and the way you implemented it.

Is there any difference between the different type of wizards, except for the color?

Hey, please check out our game too :) will also rate yours asap!

Bomb Voyage

Neat concept! The gameplay is very straightforward and understandable.

Considering the limited time you had, it's very impressive how well you implemented the core mechanic of the stats and disasters. Would really love to see and play this game in the future if you develop it further!

Neat concept! The gameplay is very straightforward and understandable.

Considering the limited time you had, it's very impressive how well you implemented the core mechanic of the stats and disasters. Would really love to see and play this game in the future if you develop it further!

The concept is so good! I really enjoyed doing multiple runs trying to go for the least amount of damage (got 400$ by tapping w button and charging through the last cabinet, lol). 

The level is too small in my opinion, I'd be happy to play it again with a larger packed room.

Good job!

Will rate yours (and anyone else's who rates mine) too!

Bomb Voyage

Hey! Would really appreciate if you give our game a try. It's on webgl so no download needed :)

https://itch.io/jam/brackeys-13/rate/3347344

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Fun idea for a game! Easy to pick up and enjoy.

Although, at the first play I didn't quite understand what to do after killing 5 of these birds, there's no visual hint or anything to let the player know they should move to the next arena.

The projectile is pretty much useless when I could just hold left click to hold a sword and instakill whatever came in contant with it.

Besides that, I like how easy the movement is and the unique buttons text (Charge and Retreat). Good job, keep it up :)

The aesthetics are very impressive!

Although the gameplay is a bit too harsh on the player- there is barely enough time to react to the bomb being shot downwards from the cannon. After about 10 minutes of play I managed to succeed only once in redirecting the bomb, after understanding that's what I'm supposed to do.

Besides that, the animations, visuals and music really fit the theme you went for. Good job!

The art is truly beautiful and coherent. The gameplay took me some time to understand.

When placing the stickers, it most of the time just doesn't work and return the sticker back to the printer. I assume it's because the stickers snap to a grid, but still, it is something that I think should be mentioned.

Overall, I like the atmosphere and the message behind it. Good job!