Hey! I will happily rate for rate, so please check out our game:
Statchy
Creator of
Recent community posts
A unique take on Overcooked for sure! I admit I skipped the tutorial, but man, that was so worth it for the surprise of having to fight off cubes to get bread, turkey and burgers, lol.
Placing down food on the serving tray is really wonky because of how the mouse behaves in this 3D environment, which makes it way harder to cook than it should be. But besides that, a solid take on cooking games. Good job!
I LOVE the voice acting the the door's "no" sound, brilliant haha!
The music and the way you arranged the forests really give it a chilling vibe.
Just gotta say, going back and forth every time to carry one boulder (which was also funny as a solution for a big wall) felt a bit too long. Besides that, it's a really funny experience. Well done :)
So creative! The tutorial is super helpful and left me with no questions regarding the gameplay.
I really like how fun it is to chop down the trees (just rolling the finger through the keyboard, lol) and biting them down to get sticks, while having a dance dance revolution moment with the acorns.
Really been a blast playing, although the water pump button would most of the time not work (after I restart the window it does work for some reason, but then again doesn't respond).
Good job man!
Hooooly, this is definitely a Steam-worthy game, no joke. And all that in no more than a week- truly incredible.
The only thing that needs improvement in my opinion is the lack of pausing/getting out of the game while playing. Had to shift+tab my way out of the browser just to be able to go back to the submission page and rate this a 5/5 lol.
I'm super impressed by how polished this game is. Everything from the art, the level design, the concept and the controls feels so good to play.
The only thing that I think you could change for the better is that some of the immovable objects look like a moveable object (the slide, for example) and the first level with the explosives is pretty harsh.
Other than that, incredible game, very well done!
Cool concept! Planning both offense and defense in advance is pretty cool, although in the fight I couldn't quite figure out what each of my spells did. I ended up just running away from enemies and randomly pressing the buttons that popped up at the top. Could use more visual player feedback.
Besides that, I really do like the concept and the way you implemented it.
Is there any difference between the different type of wizards, except for the color?
Fun idea for a game! Easy to pick up and enjoy.
Although, at the first play I didn't quite understand what to do after killing 5 of these birds, there's no visual hint or anything to let the player know they should move to the next arena.
The projectile is pretty much useless when I could just hold left click to hold a sword and instakill whatever came in contant with it.
Besides that, I like how easy the movement is and the unique buttons text (Charge and Retreat). Good job, keep it up :)
The aesthetics are very impressive!
Although the gameplay is a bit too harsh on the player- there is barely enough time to react to the bomb being shot downwards from the cannon. After about 10 minutes of play I managed to succeed only once in redirecting the bomb, after understanding that's what I'm supposed to do.
Besides that, the animations, visuals and music really fit the theme you went for. Good job!
The art is truly beautiful and coherent. The gameplay took me some time to understand.
When placing the stickers, it most of the time just doesn't work and return the sticker back to the printer. I assume it's because the stickers snap to a grid, but still, it is something that I think should be mentioned.
Overall, I like the atmosphere and the message behind it. Good job!