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How does the game fit the theme?
You have to plan out and adjust your "Game Code" accordingly to achieve a win. If you mess up, then you must take off countless hours to fix whatever mistakes were made. Thus, you must really make sure... NOTHING can go wrong!
What code and assets did you not make from scratch during the jam (if any)?
I made all the assets and everything myself, nothing was taken from anywhere else.
How many people worked on the game?1
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Comments
the game is so good , i like the intense music during the game making time , and the peaceful music during the tutorial
the game is quite complicated at first , i still don't quite know what "balanced" mean , am i supposed to let the tower destroy everything and make the spawn rate of the enemies really high , or am i supposed to make a balance between the tower and the enemies
there is a bit of lag once the "jam" starts , it isn't a huge problem though , as the beginning isn't that important in the game
and you don't see much of the "game" because it's almost always covered with the huge list of "inspirations"
also there isn't a balance between high numbers and low numbers for most of the "scripts" , for example , you would almost never need a high number in the enemies script , or the world script (unless i am not understanding the goal of the game , like i said )
the game idea is very creative , i would really like to see this game made into a full game one day
inside joke section
yeah , that button was worth all the hype , it's actually my fav part of the game
i rate that button 11 / 10 , need to see the button's presence in other games
Hey! good to see you liked the button, anyways yea basically to have the game be BALANCED you just have to fulfill whatever ridiculous conditions are within the console, such as like having enemies at minimum be within your range so like you gotta have a lotta enemies but at the same time you gotta not kill them too fast, die too fast, and not be invincible. A game of pure balance, and also all the high values are definitely useful in most cases, its up to playstyle. Hope you had fun!!
Ok This is sick. I don't think I've ever been this excited to play a game jam game before, I've just started it and now I have to go to work, and this is definitely something that deserves some full attention, so I'll be back! Looks absolutely insane :)
Thanks for the kind words! Can't wait to see you back to have fun and rate :D
Well, it certainly lived up to the hype :D
Really really cool. I really loved how it gave us the opportunity to set up different weight classes so there could be the classic, heavy-hitting tank paired with the lightning quick but weak runners, made for some really interesting problem solving.
Also a very unique way to force the player to think. We're all so used to only thinking about maximizing our tower's performance OR maximizing our attack, so to try and find balance was a great challenge!
Obviously it could be easier to understand with a bit of a walkthrough/tutorial, but honestly I quite enjoyed poking around and figuring out how it all works. And as you said in the description, it is very addicting.
Really impressive!
Glad you enjoyed it! Thanks for the feedback
The tutorial definitely could use some work, spent a good 10 minutes trying to figure out what it meant. But music is boppin, visuals are smooth. Also, tackling my weakness of trying to balance a game!?
Thanks for giving it a try! Hope you liked it :)