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How does the game fit the theme?
Nothing can go wrong, literally
What code and assets did you not make from scratch during the jam (if any)?
The ground tiles and spikes, i took them from BigManJD
How many people worked on the game?1
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Comments
Ok, except some parts being a bit annoying...
I love it, I really liked the idea, art style is cute, degradation looks cool, texts are nice, music is a bit eerie, I think something more smooth at the beginning would be nice.
Overall a solid one, I really like it
I could not get past the double jump to the higher area, I kept getting stuck and bonking just a tile short.
I really like this take on the theme.
If you mean after that dropdown, you have a ledge on the left after the second cloud.
Very cool level design, quite interesting to pass these platforms. And the traps are pretty well set. I also love how you literally interpreted the theme!
Ty ty, any idea how can i improve the game? Like new mechanics or sum?
I like the gameplay and idea but the angel tries to get me back to the previous platform which creates a kind of stresful experience. Good job by the way.
The angel tries to get you to the last solid platform you jumped from, i should have thought to another save point mechanic, but ty!
Got to the end! Really liked the take on the theme and the gradual corruption of the angel you see, it was interesting. Would be cool to see a longer version of this concept
I will work on the game and try to make it a full fledged game, with a proper story and a good ending!
This is really fun, I like the double-jumping and large distances, feels like flying. I couldn't get past the spot where there are spikes at the top and the bottom, too difficult for me.
It really does feel like flying, and for that spot, you can just jump on the top of the platform, that was the intended route :)