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Sysl

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A member registered Nov 05, 2017 · View creator page →

Creator of

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Thank you for playing!

So, I was planning to split out the text but I ran out of time. Such is the life of a gamejam!

Same issues with the speed of the platforms, they were toned down from a set of playtesters, but I did not have time for another round of testing.

Thank you for playing though! It's appreciated.

ah, no, I get it. 

Just wanted you to know in case you move forward from this Prototype. 

Great work on this jam game

for anyone who just wants to see the story, you can use F12 to skip levels. 

more angles were cut for time, thank you for playing!

yeah, I added that early on and the suck range kept growing...

The funny joke I decided was both. When I had just the environment the lack of air control was not fun.

So it's a cursed platformer monkeyball.

Rare to see multiplayer, nice work!

Got stuck on the three bats stage. I wish they were just a little less aggressive.

Nice work on finishing. 

Great work having a tutorial and a full page set up. The game make good use of the models and it was interesting to try and ship something. 


Maybe give a way to check the tutorial again instead of reloading.

Great work for your first ever game!

🦜 (Had to read the comments for the controls, but game was fun even if I felt like I did not have real control.)


The introduction puzzle puts you in mind of a phone screen, in fact I mentally read it as connect 4 to 3 to 2 to 1 even though the game did not show that.


Having it not be straight would be just enough I think to change the mindset of a player.

I really like the 2px border art. It's well done and cute.

The gameplay mixing pixels is a little harsh, but the game is still fun!

Card games are always more work than everyone thinks. Great work on this one! 

Could not quite make it, but a great idea.

It's funny because I was almost a 911 operator, gives nostalgia vibes for something that never happened. Great work on it!

I bonked my knee. So good work with the feel!

Great take on the theme!

Office Dog of the MONTH.

Heck yeah.

This is really polished for a one week jam game. Great work.

Great puzzle game, my only issue is that the sound is mixed quite loud even when I have my volume down to 10%.

Sometimes a small twist is all it takes to make a clicker fun. Great work on it (Even if all I do is bluescreen :v)

Fun to play, great work on it.

Just as a heads up, if you're fast you can move the tag on top of the babies as they appear leading to a softlock as the tag becomes ungrabable. 

Great work having a landing page that explains the game. I had fun even if I kept getting stuck with 1 choice tiles.

This was very cute and relaxing. Controls feels a little cramped for a keyboard player, but controller helped.

I was going for 4 postage stamps and then I kept getting money and soda. Then I got the "0.01% Lucky" Win.

Cute game. I wish some of the iconography was better and you were cranking the machine instead of waiting. But I can say I had fun.

I can see this growing from the jam game, great work!

I can't start the machine, even if I manage to get the right key in time.


Still, cute idea to have a reaction game. I just think it needs to ease you in more. 

Hey this is showing "The developer has not uploaded a game yet..." did it get deleted by mistake?

I could not get past the double jump to the higher area, I kept getting stuck and bonking just a tile short.

I really like this take on the theme.

I did lose to bills! I liked the style, it was very cute. I wish there was a little more feedback on what mistakes I made with the shapes.

Great work on making something unique!

This was a really neat puzzle game. I like the mechanics. 

Also the opening puzzle threw me off on solving the others, but I got it quickly. Something you might want to keep in mind as you develop this further.

Could not figure out what to do with the plate, lol.

Good work on making an experience. 

This was really cute, though having a countdown for time left to memorize would be a good idea. I thought the game had froze.

Glad to see more hand drawn graphics, looking forward to your continued improvements of the platformer code.

I was using headphones and the shot sound was really loud. Something to consider when audiobalancing. 

Hey, good work on making a platformer I know that's always hard. It feels like there's a lot of issues of wall hugging and getting stuck.

The Spooky is really hard on the eyes in level 3 and that's where I stopped.

I hope that you keep on working on refining it and working on your skills. Great work releasing a game!

Hey, your game is restricted so I can't check it out. Just in case you were not aware!