6 years ago homebrew was a fun idea. I've removed the tag though, it's 6 years later.
Sysl
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A member registered Nov 05, 2017 · View creator page →
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Come play with Eggbug and Friends in this Microgame collection!
Action
Play in browser
You're stuck at Grandma's but it's not all bad! You get to play with her old computer!
Interactive Fiction
Rather than by scratch cards and spend real money do it in a game instead.
Simulation
Play in browser
A short adventure and a template for Decker to make a Point and Click game.
Interactive Fiction
Play in browser
Two fonts for use in your game, one with a serif theme, the other condensed.
Use your claw to capture household goods. Cultivate your claw skills to get to the highest rank.
Action
Generate a Potion Pet from an image dragged on top of the game!
Simulation
A very short roguelite game about defeating an evil mall.
Action
Just a model made in PicoCAD. Uses only 1 of each of the seven primitives.
Solar Sim-Tem is a news simulator that pulls headlines from the planets you create.
Simulation
A simple, small jam game made for Superchip Chip8 in Octo. Playable in the browser.
Action
Play in browser
An Input Optional Game, where you watch 4 office employees learn to like tea.
Puzzle
Keep on climbing that corporate ladder and make it to the top! Show your boss that you don't get frustrated easily.
Interactive Fiction
To become a Master Magical Item Maker you will have to create items to make the grade.
Simulation
A terrible RPG maker game (with great music) where you are a demon eating souls, very 'edgy'.
Role Playing
A simulation game about hitting it big on public access TV.
Simulation
Forget your stress and try to relax as the world keeps trying to invade your mind with noise and negative vibes.
Rhythm
Grandpa learns the true value of family and video games.
Adventure
Welcome to the board game of life, where everything is bad and it only gets worse.
Strategy
Your well meaning grandmother bought you a knockoff Super Console, might as well play it.
Action
Recent community posts
Deckerware - Eggbug Party Games comments · Replied to erikhoudini in Deckerware - Eggbug Party Games comments
All of the Minigames follow the same basic template:
################################################################################## # Config ################################################################################# minigame_countdown_speed:MEMORY["mgspeed"].value ################################################################################# # View Callback ################################################################################# on view do ################################################################################# # Reset The Minigame ################################################################################# if save.widgets["isdirty"].value = 0 MEMORY["iswin"].value:0 timer.value: 800 play_music["music_tense"] save.widgets["isdirty"].value:1 end ################################################################################# # Minigame Events ################################################################################# ################################################################################# # Run on Win ################################################################################# if MEMORY["iswin"].value if !MEMORY.r1.value MEMORY.r1.value:1 sfx["winsound"] end end ################################################################################# # Countdown The Timer ################################################################################# timer.value:timer.value-minigame_countdown_speed ################################################################################# # If win speed up timer ################################################################################# if MEMORY["iswin"].value timer.value:timer.value-minigame_countdown_speed*2 end ################################################################################# # TImer Text ################################################################################# if timer.value<300 timer.format:"Hurry Up!!!" else timer.format:"Game Time Remaining" end ################################################################################# # Out of time ################################################################################# if timer.value ! 0 go[card] elseif timer.value = 0 go[mg_parent] end end
- We keep track if this is a fresh view of the card
- If it is, we reset the minigame actors
- We loop the card script until the timer runs out
- During this we track if they won the minigame so we can take away a life if they did not.
- If the player wins, we make the timer go down faster
All of the minigame ideas come from the contraption collections and the collision check from the decker documentation.
- Create a slider widget on another card to act at memory for the timer.
ptimer - If you want, make accessing it easier with a deck level script:
MEMORY:save.widgets - In your card script, make the timer go up on every view of the card.
MEMORY["ptimer"].value:MEMORY["ptimer"].value+1 - Paint your letters with alternating colors from the color view in decker
- Choose values for when you want the colors to switch, and switch the colors in lil code. In the last change, reset the timer.
if MEMORY["ptimer"].value > 20
patterns[33]:"%h" parse "ff4f69"
patterns[34]:"%h" parse "ff8142"
end
if MEMORY["ptimer"].value > 40
patterns[34]:"%h" parse "ff4f69"
patterns[33]:"%h" parse "ff8142"
MEMORY["ptimer"].value:0 # Reset the timer so the colors change on loop.
end - Make sure you include go[card] at the end of your card script so the card script runs on a loop.
- You're done!
on sfx sname do if !home.widgets.nosound.value play[sname] end end on stop_music do play[0 "loop"] MEMORY["current_song"].text:"none" end on music_stop do stop_music[] end on play_music mname do if !home.widgets.nomusic.value play[mname "loop"] MEMORY["current_song"].text:mname else stop_music end end
Hey everyone,
I made DeckerWare - Eggbug party games and I wanted to talk about how I made some of the effects:
Sound/Music
I wrote a small batch script that let me drop things on the .bat and turn them into wav files that were placed in C:/temp/
set OUTM=%~n1 set OUTALL=c:/temp/%OUTM%.wav ffmpeg.exe -i "%~1" "%OUTALL%"
I used this to find short loops for game music and the sound effects that I've found online/are from the GDC packs.
In the Decker Project I wrote some Deck Level functions for playing music and sounds. They check if on the home card if music/sounds are disabled before playing.
MEMORY:save.widgets # the MEMORY function is just shorthand for a card that I store widgets on. # I called the card 'save'.
Deckerware - Eggbug Party Games comments · Replied to eoin2 in Deckerware - Eggbug Party Games comments
Low Odds - Pretend Scratch Card Game comments · Replied to Mando37 in Low Odds - Pretend Scratch Card Game comments
Low Odds - Pretend Scratch Card Game comments · Replied to zikanno in Low Odds - Pretend Scratch Card Game comments
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you tried to date me and it went poorly comments · Posted in you tried to date me and it went poorly comments