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How does the game fit the theme?
There are things that can go wrong : you might fail to protect the fairy, or get caught trying to escape, or mix potions in the wrong order. You must make sure none of those things happen, and that nothing goes wrong.
What code and assets did you not make from scratch during the jam (if any)?
I re-used some of the images and code from previous games - the items you get when completing tasks are re-used. The code for the movement system is re-used.
How many people worked on the game?1
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Comments
The movement in the escape and fairy missions is erratic and hard to control, along with being difficult to see where you are going and to avoid enemies. BUT the generation on some things like the maze are genuinely impressive, always giving you just enough chops to get through.
I like the music and while I didn't like the visuals too much, they did make me smile.
The game itself, specifically the controls and the UI, isn't very fun or polished out, however I can see what the general idea was. I think that with some more time and polishing, it could turn out great.
The movement was a bit fast, but otherwise a really fun game.
Loads of content! I reached the "defend the fairy"-mission where I was completely overrun by enemies.
Moving the character in the escape, portal and defend missions is a bit chaotic as it is very fast and cannotbe stopped.
The potion mixing missions are really fun and my favourite part of the game. Are they procedurally generated?
Yes, they're procedurally generated. At the start there is a place where you can enter a seed.
very nice , love the many minigames!