here is my game :)
https://kitchen-games.itch.io/perfect-game
watching your stream rn :D
here is my game :)
https://kitchen-games.itch.io/perfect-game
watching your stream rn :D
Hey!
I see where this game is going, especially after reading your post. Sadly, I’m not quite in your target audience, but hopefully, I can still give some useful feedback (though I didn’t finish it, haha).
Some thoughts:
Please don’t get me wrong—I really liked the game and appreciate it for what it is. The complexity of the systems you built in just one week is seriously impressive! I had a fun (if stressful) time with it.
Thank you!
Thanks for your reply!
Your post is really interesting! I think the key difference is that you intentionally designed your game in a way that challenges players who are looking for a more casual experience.
I, on the other hand, thought this jam would be the perfect place for my game. I mean, the jam is all about sharing game design, and my game is all about sharing level design.
Don’t get me wrong—the feedback I’ve received has been really flattering! But I genuinely expected players to be more engaged in creating stuff.
I’ll definitely give your game a try!
Hi everyone,
For this jam, I created more of an experiment than a traditional game. It’s a simple 2D physics platformer with a level editor, but with a twist.
NO. Sadly, not quite.
Only a handful of custom levels were created and added to the active Run.
Most players voted Perfect—even for the rather boring default levels.
Good question. I think it comes down to the nature of game jams. Game jam games need to grab players’ attention immediately. There are thousands of games to try, so if a game loses momentum, players might just say, "Okay, quick rating, next game."
My game, however, is a bit too complex for that format.
I aimed for 70-90% of players to contribute levels. In reality, it was around 10%.
Even though the experiment didn’t fully succeed, it was still an interesting experience!
The jam isn't over yet. if you want to take part you can do so here
https://kitchen-games.itch.io/perfect-game
Thanks to everyone who played and participated.
Hey, thanks for your kind feedback :)
Before uploading, the creator has to finish the level 2 times in a row. That's how we make sure a level is beatable.
Also, every level in a run can be skipped after 20 seconds, so if someone created a very hard level, the player can skip it and finish the run nonetheless.
hey, ive got something unique i guess :)
check it out: https://kitchen-games.itch.io/perfect-game
Hey, here is my submission.
https://kitchen-games.itch.io/perfect-game
I'm gonna check out yours this evening 😊
I think TTP was the first level actually created by players 😂
The backend is Php and MySQL, and communication are Post requests.
Buttons work with physics too, so you really have to push them all the way down to trigger 😅 that also means you can activate them with every moving object, bot only from the top.
Thank you for playing 😊😊
Hey,
Here is my game. Im keen to see what your review looks like for it.
https://kitchen-games.itch.io/perfect-game
I'm gonna check out your game tomorrow and write something about it too 😊
Really fun visuals (especcially the 2D artstyle is really good
the writing on the garage really got me. Take me back Jennifer.... no. I cant :D
I landed on my roof a couple of times. there is no way of resetting right? i just started the game all over again.
And the lore is based on some country in RL i guess?
fun entry!