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Kitchen Games

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A member registered Dec 12, 2019 · View creator page →

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here is my game :)
https://kitchen-games.itch.io/perfect-game

watching your stream rn :D

Thanks for your feedback :)
I think one of the first level was a penis level actually :D

Sadly there was no more time for juice, but yeah, player feedback is key.

Hey!

I see where this game is going, especially after reading your post. Sadly, I’m not quite in your target audience, but hopefully, I can still give some useful feedback (though I didn’t finish it, haha).

  • I love how the game tells me exactly what I forgot to do—and the brutal consequences that follow.
  • The sound design is great, and I really appreciate how clearly the ship status is communicated. At all times, I knew whether I needed to worry about something or not.

Some thoughts:

  • I’m not a native speaker, so the wall of text next to the command modules was a bit hard to understand—especially with the alarm blaring in the background 😅. Not sure if that was intentional, but a more intuitive console UI or simpler, more focused tasks would have helped me a lot. (I know, that’s a lot to ask for in a one-week jam!)
  • A few small bugs: wonky physics when my storage was full and I tried to suck in more shapes, and my timer froze for about 2–4 minutes until I paused and unpaused the game.
  • I didn’t love having to press R to start pointer mode. It would be great if the game could detect when the player is looking at a monitor and automatically adjust LMB behavior or something like that.

Please don’t get me wrong—I really liked the game and appreciate it for what it is. The complexity of the systems you built in just one week is seriously impressive! I had a fun (if stressful) time with it.

Thank you!

Thanks for your reply!

Your post is really interesting! I think the key difference is that you intentionally designed your game in a way that challenges players who are looking for a more casual experience.

I, on the other hand, thought this jam would be the perfect place for my game. I mean, the jam is all about sharing game design, and my game is all about sharing level design.

Don’t get me wrong—the feedback I’ve received has been really flattering! But I genuinely expected players to be more engaged in creating stuff.

I’ll definitely give your game a try!

Hi everyone,

For this jam, I created more of an experiment than a traditional game. It’s a simple 2D physics platformer with a level editor, but with a twist.

The Rules:

  • Every player participates in the same Run, which consists of 4 levels.
  • After completing the Run, players vote: Was it perfect?
  • If they vote No, they must create a new level and replace one of the existing ones.
  • The new level becomes part of the Run for everyone to play, vote on, or replace.
  • If 3 players in a row vote Perfect, the Run is archived, and a new, blank Run begins.

So… was the experiment a success?

NO. Sadly, not quite.

Only a handful of custom levels were created and added to the active Run.
Most players voted Perfect—even for the rather boring default levels.

Why?

Good question. I think it comes down to the nature of game jams. Game jam games need to grab players’ attention immediately. There are thousands of games to try, so if a game loses momentum, players might just say, "Okay, quick rating, next game."

My game, however, is a bit too complex for that format.

  • The intro cutscene is long and unskippable, making the initial explanation feel slow.
  • The level editor is somewhat tedious, and designing a good level takes time—more than just a few minutes.
  • One user even spent over an hour creating a level! But many players likely preferred to submit nothing rather than upload a rushed or bad level.

The Numbers:

  • 40 players in total.
  • 3 Runs archived—with only 4 custom levels added.
  • After completing the Run, players could create levels just for fun. 9 "just for fun" levels were made… almost all by a single dedicated player (huge thanks to Ratzmagah <3).

Final Thoughts:

I aimed for 70-90% of players to contribute levels. In reality, it was around 10%.
Even though the experiment didn’t fully succeed, it was still an interesting experience!

The jam isn't over yet. if you want to take part you can do so here

https://kitchen-games.itch.io/perfect-game

Thanks to everyone who played and participated.

here is my game. Maybe you could add a nice level to it :

thank you!

https://kitchen-games.itch.io/perfect-game

Hey, thanks for your kind feedback :) 

Before uploading, the creator has to finish the level 2 times in a row. That's how we make sure a level is beatable. 


Also, every level in a run can be skipped after 20 seconds, so if someone created a very hard level, the player can skip it and finish the run nonetheless.

My first idea was actually way more like UCH but I with only one level the risk for conflicts of changes would be way higher. 😅

Also, did you make the character controller and animations from scrach? If not could you provide the source? I'd like to play around with it myself :) 

Here is my game. Thank you :) 

https://kitchen-games.itch.io/perfect-game

Have fun creating :)

https://kitchen-games.itch.io/perfect-game

Here is my game. Enjoy <3

https://kitchen-games.itch.io/perfect-game

awesome artwork and atmosphere! really scary experience! Nice work

Oh also. the tutorial texts on top of the levels are really cool!

really nice game. The concept is planned out (pun intended) and the minimalistic artstyle fits perfectly.

some music / SFX would be great! also i dont like that guards can look through walls and doors. made it quite a bit harder.

other than that, i really enjoyed it :) Tankks!

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this looks awesome bit sadly the game does not load for me :(

hey, ive got something unique i guess :)

check it out: https://kitchen-games.itch.io/perfect-game

Hey. loved the style of that game! nice artwork. the gameplay was nice too! Losing boxes felt a bit janky but that adds to the fun i think. Some more levels would be winderful :)

Hey, here is my submission. 

https://kitchen-games.itch.io/perfect-game

I'm gonna check out yours this evening 😊

Really polished game! the Player controller feels so good. and the mario 64 moves are spot on. felt like the old days :D I couldnt finish it. after falling down the 3rd timr for the last gear and spawning at the very beginning i quited :D


Really cool. Thank you!

Really fun and stressy gameplay. 

I also really liked the ui design. Super clean and clear!

Maybe add a little "! " or warning when something is on fire. One time half of my ship was gone because I didn't looked for line 30 seconds 😂

I had a nice time with this. Thank you! 

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Thank you for playing! 

Yeah. I know of this problem, and my cheap solution was that you can click anywhere on screen and drag. You don't have to click on the ball

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OH man im sorry. 

Whats your username. I could take a look in the database


But you kicked the upload button and could choose a level to replace? 

Rate and comment my game and I'll do the same for you!

https://kitchen-games.itch.io/perfect-game

I think TTP was the first level actually created by players 😂


The backend is Php and MySQL, and communication are Post requests.

Buttons work with physics too, so you really have to push them all the way down to trigger 😅 that also means you can activate them with every moving object, bot only from the top. 


Thank you for playing 😊😊

Hey,


Here my game:

https://kitchen-games.itch.io/perfect-game


I'm gonna check out your game tomorrow 👍

Hey,

Here is my game. Im keen to see what your review looks like for it.

https://kitchen-games.itch.io/perfect-game

I'm gonna check out your game tomorrow and write something about it too 😊

What can i say. its a masterpiece.

it was so much fun. are there multiple endings? if not, that could be awesome

Thank you for this fun time :)

Really creative game. i just beat it the first time. Nice Artwork, nice music, nice animation.

I had a great time with this! Thank you :)

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Thank you! 

Yep. I had some long nights, but the server code is actually not that much. 

The level editor was the trickiest part I think.

this game is really cool! nice concept, but i found it really hard given that im not a native speaker :D

Concept and artstyle is great. maybe add some calm music and it would be ready for a release!

Hey. very appealing visuals. live the parrot sprites. however i didn't quite unterstand what to do. and at the end, when my ship finished its journy nothing happened

But nice idea and a good fit to the theme :)

Thank you so much <3

a really REALLY promising idea. however, i just couldn't get the controls right. i felt not snappy enough. i mean. 

the character is a piece of goo, so what am i expecting right :D

maybe just not my cup of tea, but as i said, i love the concept and the visuals are really satisfying :)

a tutorial would be a nice addition to this :D

but after figuring out the controlls it was quite fun. my score was 16 or 17 i belive.

also really tense music!

i had some fun minutes with this one. thank you :)

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Really fun visuals (especcially the 2D artstyle is really good

the writing on the garage really got me. Take me back Jennifer.... no. I cant :D

I landed on my roof a couple of times. there is no way of resetting right? i just started the game all over  again.

And the lore is based on some country in RL i guess?

fun entry!

a solid concept. My restaurant was crowded pretty quickly and i think i got a bug, that my staff wont serve any more customers two times

also some audio would be great for the next time. i liked the upgradability. wouldÄve played it longer without the bugs :)


nice entry!

what a plot twist :D


really caught me off guard. this f***ing duck stole me like 20 body pieces at once :D
Really fun game. some music would be great.


but overall i had fun with this one

a pretty solid platformer. the tricky timing level got me to quit tho :D

Maybe make it so that the music wont start over on death. the first 3 seconds in the süpike level song were a bit annoying after like 40 tries :D


but a nice entry over all

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The game is exactly what it promised :D

i just made a pie after failing two times in a row and the game judjing me hard :D

some Audio would be great.

Nice entry!

PS: on Qwertz (German Keyboard) Z is on place of Y. So that was hard to find out :D