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A jam submission

Space Training!View game page

Experimental Sci-Fi Shooter!
Submitted by Vexed Programmer (@VexedDeveloper) — 4 hours, 21 minutes before the deadline
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Space Training!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#283.8223.822
Graphics#574.0414.041
Overall#733.6263.626
Fun#863.6033.603
Game Design#1183.5073.507
Audio#1483.2333.233
Theme#1633.5483.548

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 68 · Next page · Previous page · First page · Last page
Submitted

Love it! I saw some of the development on twitter!

Submitted

Awesome game! This game is great but I liked less the moments where the camera was placed strangely. In general, good job!

Submitted (1 edit)

Cool idea! It must have taken some effort to make the planets destructible in such a way. The gameplay was pretty fun, too. My favorite part was trying to shoot at the yellow and purple planets while flying in the air. I didn't like the "camera correction" when I went close to a planet though, since it skewed my aim. An extra feature to make the game more challenging would have been interesting.

Submitted(+1)

Very enjoyable game! The music and the graphics go very well together and the game play is very fun! Overall a very good game :)

Submitted

good graphics nice game great work bro !!

Submitted (1 edit)

I'm not sure if it's blur or bloom effect, but I think it could be toned down a little bit.

It's interesting to dig into the planet, especially with that music, I just want to keep digging.

But the particle effect doesn't tie up with the dig well, cause the dig looks like a part is gone in a sudden, while the particle looks like absorbing something.

I had some fun with it, truely relaxing.

Submitted (1 edit)

The fun thing about this is that it doesn't feel that it was made in 7 seven.days. Is THAT good. Excellent game.

Submitted

Great game, good music and graphics, also very good use of voxel for diggin the planets. Just one observation, when I jump from one planet to another the camera makes a strong rotation to adjust the character to the planet and can be a bit awkward to see, could that rotation be softened.

Developer

Thanks for playing! Yes it does feel a bit "snappy" and can be disorientating. I will definitely try to find a way to improve it! 

Submitted

Very nice. A polished and fun submission !

Submitted

Digging holes from the planet are very cool. Graphics and UI are also satisfying. The BGM fits the game atmosphere. One thing that can be improved must be the player control. It is a bit hard to jump from a planet to another. I lost the gravity for several times.

Developer

Thanks! Yes it can be hard to land again if you go to far out but it is possible. I am working on a rope/grapple mechanic that will help you reattach to the planets but it was designed to be a challenge!

Submitted

Movement was were hard but overall nice game. Game looked awsome, graphics were dope. Good job!

Submitted

Gravity is awesome, UI is really cool too, you should consider adding quality settings or enabling unity's launcher, nice job!

Submitted

Good job with game !!  Nice controls and visuals..

Submitted(+1)

Hey, this is ntwiles from the discord channel!

Really great visuals. As soon as I jumped into this game I thought “This is going to be so cool,” and I was even more excited when I read about the mechanics. I did have a good deal of fun playing in game, but I do have two complaints: the physics and the camera.

I know all too well how difficult these kind of physics can be, and how difficult camera controls in full 3D space can be. I ran into similar problems with my game and I’m still not happy with my ship controls There’s some serious math behind it.

You have a really incredible prototype for a game though so I really hope to see you rework these into something smoother.

Either way I had fun as it is, thank you for sharing!

Developer(+1)

Hey! Thanks for the great review and yes dealing with swap gravitational centres was difficult and I am not 100% happy with how it works right now, especially the awkward "flip" that happens when you get close to a different planet but I will definitely try to improve it! 

Submitted

I had a fun time getting to know the game mechanics, and it was a nice surprise to get to the core of planets and see that gorgeous core!


Also hehe, I wondered what the player looked like, then noticed a cylinder shaped shadow looming ;)

Submitted

Great game! I checked it out on your DEVLOG during development. Happy to see it finish! Congrats!

Submitted

Really cool game!!! Feels like a mix between "no man's sky" and "metroid" :D

Submitted

amazing design!

and amazing movement, i love the effect so much!

well done

Submitted

The graphics and aesthetic are great, with some awesome digging mechanics. Sometimes the camera glitches, but aside from that I like the concept!

Submitted

well executed, love the digging and gravity logic.

cool game !

Viewing comments 40 to 21 of 68 · Next page · Previous page · First page · Last page