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Space Training!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #28 | 3.822 | 3.822 |
Graphics | #57 | 4.041 | 4.041 |
Overall | #73 | 3.626 | 3.626 |
Fun | #86 | 3.603 | 3.603 |
Game Design | #118 | 3.507 | 3.507 |
Audio | #148 | 3.233 | 3.233 |
Theme | #163 | 3.548 | 3.548 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool game I love the "drilling" into the planets it's really satisfying. I would make it less sensitive and zoom out the camera or something similar, because right now it can get hard to recognise what you're even doing. Besides that very cool Game and the Background Music is really nice as well :D
This is a gorgeous game! Great job from the 3D models to the clean UI!
Really nice aesthetics! The UI is definitely one of the best I've seen in this jam. And very innovative mechanics! Environments could use a bit more color though, but that's just personal opinion. Great job overall!
Great Graphics and UI.
Really fun to play. Awesome Game, really liked it.
I hope you like my game too!
I like the music and how you have the worlds set up. I feel like the planets are too close. I try to jump to one planet but then the other one is really close and pulls me away from the one I want to go to. I like that you can dig into the planets; That's pretty neat.
Good concept for the game. Nice work.
I enjoy this game very much, the environment and the effect is so cool, feels so futuristic, great game :D
I really like making the planets into swiss cheese
the controlls are a little wonky because you can at some point not even land anymore :D
Music is great though but a little sound effect here and there would be nice!
great little game overall
Deformable terrain always gets an upvote from me! Great graphics, especially the particle lighting effects.
You should Have made the ammo bigger, otherwise it is fun.
Amazing! The overall game design is impressive for a week's work and the game looks beautiful!
the game play is amazing! RATED!!
Had a play of your game in this video here - at 55:10 -, where I give my thoughts while I play. Hopefully it's helpful feedback.
Was not expecting something like this to be made in a one week jam but I love it, being a humble little destroyer of worlds. During my play session the digging worked great! Only things I can think of was ammo capacity could have been a bit bigger possibly and the projectiles could have been a tad faster.
One possible bug I found was I did end up drifting out into space at the very end, not able to probably land on any planet before being once again bounced to the void. Still was a treat to play.
If you have time I'd greatly appreciate it if you could give my game a go to, happy jamming.
Noiiiice concept. Love the terraforming planets. And it's pretty clean, no glitchy behaviour as far as I have seen. The enemies didn't feel like a threat, or maybe I didn't get close enough to them as I shot them from away on all accounts.
But good game.
Hey so straight away, that wall of text for 'how to play' kinda hurts... The font makes it rather hard to read (Click looks like Duck), so I'm going into the game blind. I really love the gravity thing, it's kinda cool getting stuck in orbit, although I did feel a bit powerless whilst stuck. The mining mechanic was pretty neat, but seemed under utilised, as all you could do was find those red ores and gather ammo for shooting. Would've been cool if the mining was a bit more important. Graphics were nice and same with the music, all round a great experience, even without the wall of text at the start
Thanks for playing! Yeah the how to play thing was a bit last minute, I was also developing this on a 28 inch monitor, so the text was very clear for me haha! I was debating how best to approach the game, as I ended up with this time trial idea, I thought it best to have it in a way that means player have to practice and get better at dealing with the gravity but I did want to add a grapple/rope mechanic that I didn't get around to!
The digging was the main thing I wanted to get working, it is quite a complex combination of a marching cube algorithm split across multiple threads each of which are handling calls to compute shaders so that it can regen the mesh fast enough, so that took up most of my time :)
Super fun game! It is so rare to see terraforming used as a useful game mechanic. I also really enjoyed floating around in space, hopping from planet to planet! :D
There are 2 small things that I would change:
Otherwise this game is great, I had a fun time! :)
Really cool game design. It was fun interacting with and digging/destroying planets. great use of the theme, and you should improve it with everyones feedback. Keep it up and always improve~ Great job submitting a cool game to the jam. Please check out mine when you have time.
What a nice concept! It was very fun to mine while orbiting at high speeds and then trying to fire at distant targets using the planet's gravity. Sometimes I did take the gravitational force for granted, only to find that I would bounce off, really cool!
A very nice submission for sure!
Nice one! Reminds me of Astroneer a bit. The movement was a little clunky, but once you got use to it, it was pretty fun