On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Juice GooseView game page

Fly through an endless level as a time traveling goose who can rewind time.
Submitted by Anonymous Shrimp — 1 day, 4 hours before the deadline
Add to collection

Play game

Juice Goose's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2163.5383.538
Theme#3583.6543.654
Graphics#4323.5773.577
Overall#4633.3143.314
Fun#5623.1543.154
Game Design#5983.1923.192
Innovation#8412.7692.769

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You are a time-traveling goose that can rewind time.

Did you write most of the code yourself and made all the assets from scratch?
Yes, everything except for the music.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very original game! I loved the visuals and music. I did find the game quite challenging because the rewind juice was often too little to repair your mistakes. So I ended up dying quite often. But overall still a beautiful game, congrats! And if you have some spare time, feel free to check out my game as well ;))

Submitted

Nice game!

Things I liked: 

>The feeling of gliding when I got it right

>Audio: love the wooshing sounds combined with the peaceful music.

>The graphics were quite charming (particularly of the goose itself). Did you even make the fonts yourself? 

Things to improve:

>The time rewind could have been a bit more forgiving; I felt I had to use the whole thing up to undo a mistake, any time I only used part of it it just meant I wasn't able to correct the mistake in time (due to the way the movement works) and hence just wasted some of the meter. 

>Would have been cool to use the time rewind in a way that wasn't just a quicker restart too I think. 

>Hard mode was very hard haha; I tried it a few times before giving up haha, a lot of the time it felt like luck because I would have needed to have dived already by the time I saw a wall approaching, but maybe that was just me not having mastered the game yet haha.


Well done! 

Developer(+1)

Thanks for the feedback. I did not make the font. The font is called winged, so I had to use it. You can rewind by pausing the game and pressing restart. (ESC). Thanks for the feedback. I will use it for future games. Also, I rated your game as well.

Submitted

Ah, well it worked perfectly for your game! haha

No worries, glad you found it useful. Thanks! :) 

Submitted

It's a really fun game, I like the idea and the graphics are cool but it's a little too challenging I think

Submitted

Nice game! The music and the game felt really well together. It was a bit too hard for me and some collisions were very unforgiving, but I enjoyed it a lot! Would appreciate if you took a moment to rate my game :)

Developer

Ok. I rated your game!

Submitted

Really beautiful game. Great visuals and audio. Love the concept.

For me the movement was just way too hard. I'm surprised it's not being mentioned here more.

  • The movement felt so uncontrollable. I tried on easy mode first. In the first 20 tries i just kept going to fast and not being able to slow down enough when i wanted. It'll just either fly me into the ceiling or into the wall. So i really felt like i needed more deacceleration when going up at high speeds.
  • Then i went and figured i should maybe do the tutorial first. But also here i kept having the same problem. So i figured maybe i need to take it more easy. So i slowed it down to barely moving, little movements at a time, but also then i don't see the incoming objects fast enough and can't adjust my placement onscreen in time.
  • Rewinding didn't help me at all. It usually positions me just where i'll end up crashing straight after releasing it. I think it needs something like a grace period where i get more time to prepare or regain my sense of movement.
  • Fullscreen option didn't seem to scale it to screen. Maybe intended to be so?

Really love the game but found it very unfortunate i couldn't get the controls to work for me even though i tried hard to get it right. I'll blame myself for it since everyone else seems to manage it hehe. But felt like i should tell you.

Anyways, good job and please try out my game too ^^ I feel bad for sounding so negative...

Developer(+1)

Thanks for the feedback. I was intentionally trying to make it harder than a normal game so the player would use the rewind option more. The game has a fixed resolution. But thanks for the much feedback. I will use it when designing future games!

Submitted

Really fun to play and well polished. I would recommend an easy mode so that you can better learn to movement mechanics and chill.

Submitted

A lot of fun! A great and simple use of the theme, too! And the audio choices were all perfect. If I had to find something to critique, it'd be that the collision boxes on the walls seemed just a little too big sometimes, which made it a little hard to get very far. But I might also just be bad at games lol

Submitted

I found it quite challenging, in a good way. Really nice game though and great idea!

it is really challenging but a really enjoyable game and the graphics are just awesome :)

Submitted

Amazing game!

It is so relaxing and fun while at the same time being really challenging, it is really simple but at the same time it has some depth and strategy with the way you accelerate while diving.

The sound effects and music are amazing, and the art is also really simple but beautiful (other than maybe the big blocks that are scaled up and the outline feels a bit out of place.

5/5.

But here are some of my thoughts about things I think you could improve (maybe in a post jam version?):

During the tutorial there is no sound for some reason. 

I think you could add a bit of a visual effect when rewinding and some audio effects (maybe there are and I can't really notice them).

Maybe I missed it but I don't see the high score, I think you should add it.

Also, why use [A] for rewinding? It does somewhat make sense since you are moving to the left while rewinding and it feels a bit natural to press [A] but I think that [R] could be a bit better. It is close to W and S and it makes sense to put rewind with [R].

Oh, and one last thing, I just want to express how much I love the camera. How it moves slowly and frames the movement.


Your game is really beautiful. 

Developer

Thanks so much for the feedback. I did actually add a low-pass filter for pausing and rewinding, but somehow, it didn't make it into the final webgl build.

Submitted

Amazing game!

It is so relaxing and fun while at the same time being really challenging, it is really simple but at the same time it has some depth and strategy with the way you accelerate while diving.

The sound effects and music are amazing, and the art is also really simple but beautiful (other than maybe the big blocks that are scaled up and the outline feels a bit out of place.

5/5.

But here are some of my thoughts about things I think you could improve (maybe in a post jam version?):

During the tutorial there is no sound for some reason. 

I think you could add a bit of a visual effect when rewinding and some audio effects (maybe there are and I can't really notice them).

Maybe I missed it but I don't see the high score, I think you should add it.

Also, why use [A] for rewinding? It does somewhat make sense since you are moving to the left while rewinding and it feels a bit natural to press [A] but I think that [R] could be a bit better. It is close to W and S and it makes sense to put rewind with [R].

Oh, and one last thing, I just want to express how much I love the camera. How it moves slowly and frames the movement.


Your game is really beautiful. 

Submitted

That was a fun relaxing experience (besides crashing into a wall). Good job!

Submitted

Oh god that movement i sooo satisfying! I'd really like to see it in other context. Unfortunately, the design of the level makes it a little clunky and unfunny, but you can really go with this and try something else. Well done!

If you like, you could try my submission too. Remember that in the third level due to a bug it doesn't show up the "press shift to rewind" text

Submitted

This is so great! I absolutely LOVE this movement mechanic. It feels smooth while at the same time being just challenging enough to keep you entertained. There is a bit of a weird effect happening at the edge of the screen due to the post-processing, but it doesn't detract from the great game-play! Fantastic work overall. 

Developer

The chromatic Abberation? THat is intentional. I really like that effect

Submitted

That was a hard game! The music is great and I had a really nice experience while I was playing!

Submitted

This was really cool but pretty hard. Tho the music helped with making the mood more chill.

Submitted

This game was very peaceful and atmospheric and was fun to play. It was pretty hard after the tutorial, my bird was moving so fast lol. I think it would've helped if I could see how much rewind juice I had left. The menu design was also really cool.

Developer

The rewind juice is shown on the bar on the top

Submitted (1 edit)

Great flappybird-like game that is quite difficult. Nice graphics and atmosphere. The rewind feature is also well implemented