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Rewind Puzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #548 | 3.167 | 3.167 |
Theme | #772 | 3.042 | 3.042 |
Audio | #924 | 2.500 | 2.500 |
Overall | #1039 | 2.549 | 2.549 |
Fun | #1114 | 2.333 | 2.333 |
Game Design | #1269 | 2.125 | 2.125 |
Graphics | #1297 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to rewind the scene, in the sense that you have to undo what has been done to get to the state where you started.
Did you write most of the code yourself and made all the assets from scratch?
Mad developer made all the code. Mirimeh made the art and music.
Sound efects made with Bfxr.
And the UI is from Kenney.
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Comments
Awesome game instruction could be clearer and movement was little slow
Nicely done =)
Its a great puzzle game, but it deffinitely needs a tutorial, I had to think for 15 minutes trying to figure out what I had to do.
also, on level 5 the game just stoped working, dont know why (it only appeared a black screen and the rewind button).
Thanks. The bug probably was a bad index, i can't reproduce the error.
if its a bad index, a pseudo solution you could try to make is checking if the number you are trying is inside the Index, and if its not inside the index, it tries again with another random number. Its not the right solution, but it should fix that bug
Wow, i like it. it reminds me a bit of my game, cause of the puzzle part. but also feels like a tower defense or wave defense. Nice game! hope you can check out my game :)
Things I particularly liked:
>The idea: like the idea of a puzzle game revolving around rewinding an RPG fight of sorts.
>The audio: I thought the audio sounded really cool, it sounded like the music was rewinding but still worked as good background music; so I thought that was cool.
Things which could be improved:
>As others have mentioned, the objective is a bit confusing, as is how to play. Fortunately I read the description on your page before trying to play, so that made it a bit clearer, but even then it was still a bit confusing as to what order things were happening in/the aim. If possible maybe have a before/after tutorial example or a step-by-step tutorial for a user to follow. That being said, my game also had no instructions because I ran out of time, so I can't complain too much hahaha.
>The UI could use a bit of an improvement as well (my UI was also bad, so again, I can't complain too much haha).
I'm sure you could turn this into a sort of detective game where someone is trying to solve a crime scene (it could still be set in a fantasy world) by retracing the steps of what happened. Has good potential i think.
Thanks for this extended opinion. Yeah i think like you, this can be a detective game.
kinda confused on how to play, but cool music!
The music, UI and art are pretty good. The mechanism and the game play is confusing, but the theme and idea were pretty good.
i was sooooo confused i did not know what was going on what so ever
A tutorial would go a very long way...
nice game but i'm confuse too :(
The game is quite confusing in terms of what to do, and I couldn't understand the UI. The game idea was quite nice though, with some improvements it could feel nice! :)
I'd appreciate if you play and rate our game too!
https://hadilepanda.itch.io/corewind
Thanks. Im sorry for the UI it's my weakness, i will improve it and add a tutorial.
Sure im going to rate yours :).
Hi, interesting game. I can suggest to work on UI a little bit, make it more consistent. You can just add semi-transparent rounded rectangles behind collectables and other things, that would make your game much better
Thank you. I will work in the UI.
Hi, i've played and rated your game. Its a bit confusing, with an ingame tutorial it could have been better. But i understand, that you had cut it due to time issues. My only problem is, that the levels seem randomized. One time you have just one enemy, on the next try you have three. Mybe next time you should use fix enemy numbers.
Nice unique take on the theme. It would be great if there was a tutorial but i understand there not being enough time.
The concept is innovative but it was confusing at times. It would have been good to have the objective inside the game, instead of having to read the instructions (but I can understand the time constraints).
Thanks. Im sorry for the confusion, but i didn't have time to do a tutorial. I try to explain it in the description and in the gameplay.