Play Radio Mouse
Radio Mouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #136 | 3.686 | 3.686 |
Innovation | #211 | 3.614 | 3.614 |
Graphics | #216 | 3.886 | 3.886 |
Overall | #245 | 3.569 | 3.569 |
Game Design | #335 | 3.529 | 3.529 |
Fun | #429 | 3.314 | 3.314 |
Theme | #522 | 3.386 | 3.386 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A mouse that works at a radio station, his job is to rewind the cassettes so that he can play the tunes after that.
Did you write most of the code yourself and made all the assets from scratch?
Everything done by us with the help of your tutorials, Brackeys!
Music: https://earlyaccessdigital.bandcamp.com/
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Comments
Great game! Loved the atmosphere.
Thanks for playing it, managed to watch the VOD this morning and it was the first time seeing someone else going through the levels, always something to learn. I guess I made the embedded WebGL window a bit smaller at around 700x400, but there was a fullscreen button that upscaled it to whatever resolution you had, I'll try modifying the starting size see if anything breaks.
edit: Yeah, unfortunately if I resize the embedded window on the game page the game doesn't also resize so I guess I exported it fixed at that resolution with only a fullscreen option :(
Amazing visuals
Very good idea, the gameplay is very good. Good job.
Really cool game! I love the circular scenario and the artwork fits very well the game. Music did get a bit annoying to me after a while, but apart from that, it is a great entry!
I enjoyed a lot your game, good job and keep it up! Would highly appreciate if you could check out my game and leave a rating :)
Cool game! I like the parallax background and the radio speakers that remind me GTA Liberty City ahahahah such a good feeling. I would appreciate just a little more control on the jump phase. Well done ;)
The background and circular environment was really cool and made me actually say "wow" when I opened the game up. I think using rewinding music loop in the background was a really nice touch and really made the atmosphere pop. I think it would've helped if you respawned the player if they touched the rim of the circle, since having to go back and climb back up to the top platform can slow down the pacing a bit. All in all, thought it was super cool!
i love the premise of this game, overall very good. player collision on corners is a bit weird, found a glitch on level 3 where if you stand under an elevator platform, you fall through the map but other than that, no problem, solid entry!
One of the games with the most unique style, both visually and for what concerns the sounds. The gameplay may be simple, but it's fun, and the "checkpoints" are implemented directly in the level design, I really appreciated it. The jump behavior is a bit odd: from what i noticed, when the character is midair, it tends to gravitate toward the right, making some jump trickier than they should be. It may have to do with the rotation of the levels. And about that, I'm curious: how do you achieve that effect? I saw something on the GIF, but i didn't really get how you change the gravity direction
First of all sorry for the midair drift to the right, that was a bug after I implemented the moving platforms and didn't come across it until after submission deadline, will have to rewrite the platform script and also add some collision detection for quality of life changes such as sticking to the platform or not falling through the map if you're under a platform.
I calculated platforms' and the player's rotation by using an angle from their position to the middle of the level, then I locked their initial x and y rotation values and only updated the z axis one. So everywhere they are on the level they are rotating to be with their top towards the middle point. And gravity was pretty easy since it's calculated only on x and y axis and has a fixed starting value (in my case I left it default at x 0 y -9.81), and you multiply that vector with the player rotation that I explained before :)
This is such a cool game! The graphics and music are awesome, and I was really impressed with the mechanic of being inside the cassette reel! I did notice the player tends to drift forwards when in the air, which threw me off for a sec but once I got used to it it was totally fine! Overall I thought this game was super awesome!
Thank you for your kind words, and the drifting is definitely a bug, will try to fix it, sorry :(
The artstyle is great!! Loved the ambience of this. Only recommendation is to polish the mechanics a little bit.
Amazing job!