Play Radio Mouse
Radio Mouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #136 | 3.686 | 3.686 |
Innovation | #211 | 3.614 | 3.614 |
Graphics | #216 | 3.886 | 3.886 |
Overall | #245 | 3.569 | 3.569 |
Game Design | #335 | 3.529 | 3.529 |
Fun | #429 | 3.314 | 3.314 |
Theme | #522 | 3.386 | 3.386 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A mouse that works at a radio station, his job is to rewind the cassettes so that he can play the tunes after that.
Did you write most of the code yourself and made all the assets from scratch?
Everything done by us with the help of your tutorials, Brackeys!
Music: https://earlyaccessdigital.bandcamp.com/
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Comments
Interesting concept, and pretty fun to play, good work on the jam :) For moving platforms, it might be by design but I prefer making them sticky (attaching the colliders) so the player doesn't fall off when not moving :) I also think I found a bug, I got pushed through the world by a platform on level 3 (familiar with this problem too as it happened in one of my 2d platformers and I resolved it by using platform effectors). good work, love the concept :)
Oh! Thanks for the tip, will look into that since now the platform is probably pushing the player collider through the ground floor. I agree that the player should stick to the platforms so if you have a tip for that as well, I'd appreciate it, will look into it myself to make it after the jam. Thanks once again!
Interesting, a fun simple platformer. The art style is really good, I like how each beat in a synthesizer software is also a platform. It feels like there's a great game mechanic you could have implemented. (Like the music is linked to the platform or something...)
I feel you man, having to spent a huge chunk of your time programming one crazy feature, only to find out you have no time left for the rest of the game.
Great work on the circular platformer, amazing programming feat!
Thanks for the feedback and I agree, there's a lot room left for improvement including Audio since that relates to the theme as well.
Cool concept!
Thanks for the feedback, yeah I think a lava/spike floor and a respawn system would have worked better and kept the game flowing, didn't think of that :(
Great theming, cool audio. would haev been sick if the track played in reverse or forwards depending on the direction you were moving.
Yeah that'a great idea that I was also thinking of but I don't understand Unity Audio system that well to implement it in time. I'll look more into it since for this game I reversed the tracks before hand and used either Play or Stop.
Thanks for playing it! I'll probably redo the movement post jam, I probably got used to it since I tested it so much and didn't think it was an issue.
This is really cool, the movement is kinda clunky, but that's probably because of the circular level thing, other than that, I really liked this
Yeah, circular turns Unity Physics on its head especially for the most common player movement scripts but it can be improved and thank you for playing our game!
I loved the levels really nice well done, if you dont mind could u take a look at mine https://itch.io/jam/brackeys-4/rate/723891 : )
Loved your play on this. The things people come up with. Would never have thought of a game like this. Bravo!
Please play and rate my game too if you can:
https://bluemerlegames.itch.io/orbi
https://itch.io/jam/brackeys-4/rate/723414
Thanks for the kind words, will try yours for sure!
Very cool concept !
I found it quite hard but it would defnielty work as a mobile game
Yeah, I think the idea looked better on paper than what I could actually accomplish for the jam. Thanks for playing it!
Very unique concept, I like that there's variety to the music in the different levels. The art looks great and really fits in with the music and theme
Thanks for the kind words, glad you enjoyed it!
The perspective is definitely an interesting twist! I'd love to know how the physics works behind this or the the world movement interaction.
However, I was honestly lost on how it fit the theme until reading your description of how it fits. I didn't know what the game was about other than the platformer aspect, which is typically just fine for a platformer. I just would've like some clarity when playing.
The art, audio and that parallax background were all great working together!
Overall, great submission!
**Edit**
Forgot to mention, a pause menu would've also been great!
Thanks for the feedback and both your points are valid, should have explained the theme better in game as well, maybe a transition or cinematic at the start of the game, and a pause/back menu should have definitely be included.
edit: if you want to talk about this game or games in general I have the same discord name on Brackeys server, shoot me a PM
I really like the unique concept, and the art style is super cool! The music was awesome as well. I think the main thing you could improve is the controls. There were a few points that were a little frustrating due to the lack of control over the jump, but aside from that I loved it!
Thanks for the feedback, and I agree using velocity to control the rigidbody is not the best cause of the circular aspect but I think it can be improved.
cool game!
It's cool that the levels spinn around. Good music and art.
edit: the background is also very cool
Things I liked, loved the music. thought it was a great touch and it was very on track with the theme of the game. I thought it was really cool how you had several of the blocks have an animating texture, made the environment less stagnate. Speaking of less stagnate that vertical paralaxing effect you have on the tape pile is "STELLAR". Gave such a great sense of depth to the world.
Things I didn't like, honestly I only found one thing that really bugged me and that was that if i was on the edge of a block moving up it would slide me off. Kind of a nit pick, but that's honestly how good this game is if that's all I can find XD.
Overall it is a stellar game and I hope your proud of what you have made! Hoping to see more games from you in the future!
- Von Harley
Wow! You really made my day. The moving platforms were added a couple of hours before submission and had to make the tough decision to either keep them buggy cause I didn't have time to fix them or cut them completely and make the levels a bit more stale. Learned to value time more and I really need to improve up my level design.
P.S. that background took me almost two full days to draw (mostly) and implement and was wondering if it would have any effect, but seeing your comment makes that time 100x worth it!
I love the concept! Nobody does non-euclidean games, and I think more games should use it! Nice job!
love this art style it looks awesome and amazing and dam. i can only imagine how long that rotation took to get working for this jame. and i love the premise of a little mouse rewinding the type that is just soo cartoony the idea of it
I really liked how you approached the theme, it was quite an original take. The background effect is also lovely, it's really polished and creates a lot of atmosphere, along with the background music and the postprocessing effect.
The gameplay itself was quite of a let down for me though, since given such a premise and good looking presentation I expected a bit more from the game mechanics too. The fact that the levels are round doesn't really help making a plain platformer more fun to me (also the moving-platform-that-do-no-move-the-player were quite annyoing), but I can understand that given the difficulties that you wrote you had during the development there's wasn't much time left for the innovation. At least now you have a really nice base to create something more interesting!
I liked the game overall and also I really appreciated the reverse audio and the radio-speakers part when starting a level. Good job!
Thanks for the feedback, I agree 100% with you. I probably sacrificed too much time from level design in order to implement the physics and polish the aesthetics. Lesson learned, definitely need to plan better!
So cool! It was very fun to watch how the level turned with the player and I like the sprite art and effects. There were a few tough jumps but it wasn't too bad~ If you have the motivation you should keep polishing this game. Congrats on successfully submitting a game to the jam and I hope you learned a lot of new gamedev skills. Please check out my game when you have free time :D
Thanks for the kind words, and definitely it needs more polish since I had to cut a lot during the last days but what matters is that I finally "finished" my first game which what entering the jam was all about for me. Plan to play a lot of games during these two weeks and will surely drop by to check yours!
Hamster whell with platfroms? l love that idea. and platform graphics take it to the another level great job.
Thanks for the kind words, was wondering if all the time I spent trying to make this circle platformer was worth and you made my day!