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The Rewind Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #743 | 3.073 | 3.073 |
Graphics | #806 | 2.976 | 2.976 |
Audio | #845 | 2.634 | 2.634 |
Fun | #865 | 2.732 | 2.732 |
Overall | #893 | 2.772 | 2.772 |
Innovation | #959 | 2.585 | 2.585 |
Game Design | #982 | 2.634 | 2.634 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In the world the game takes place in, time is represented in a physical format. The player can use the rewind gun to send enemies backward, hence "rewinding" them.
Did you write most of the code yourself and made all the assets from scratch?
I wrote most to all of the code myself and used almost no premade assets, aside from the skyboxes.
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Comments
Pretty swell game
Good job! a bit glitchy at times but nonetheless a great project! <3
Rated!
If you have the time, please rate mine: https://adro05.itch.io/bodyguard-rewinder-800x
Cool game, but the gun offsest is abit weard, anyways dispire all of that great game, i apriciate it!
Good Job Mate!
Thanks for the feedback!
This game is so funny to play! I enjoy jumping over the enemies and expect where I would fall. Maybe you can work with the distance of the jump to the player can se better the enemies.
I really liked the gameplay! Great job.
Glad you appreciated it!
Cool Game. I like the art style and the idea for the game. I actually think the floaty jump is a cool feature in the game.
thanks!
Nice game! The jumping does feel a bit floaty but I didn't mind too much. I liked how you can choose to either shoot enemies, or jump over them to save a bullet.
Thanks for your feedback!
Nice
The graphics are nice, but the gameplay sadly is really unintuitive. The gun wouldnt aim and seemingly only shoot after my 10th click or so. But keep it up, nice entry none the less!
Sorry about the gunplay... I'll try to improve on that in the future.
Awesome! Looking forward to it
hmmm...
Very nice looking game, I like the Graphics and the very floaty jump physics, even though you can abuse them to ledge boost :P The weapon controls are a bit unintuitive though, perhaps bcause the default position is set to where the mouse is on entering the level?