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Chronoclone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #199 | 3.889 | 3.889 |
Game Design | #302 | 3.578 | 3.578 |
Overall | #390 | 3.411 | 3.411 |
Fun | #392 | 3.378 | 3.378 |
Audio | #398 | 3.267 | 3.267 |
Innovation | #448 | 3.289 | 3.289 |
Graphics | #752 | 3.067 | 3.067 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You rewind time to clone yourself and solve puzzles.
Did you write most of the code yourself and made all the assets from scratch?
Yes, everything except for the music was made 100% by myself. (credit for the music is on the game page)
Note: only the downloadable builds include the full length version of the music, and they also run a bit better than the web version.
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Comments
Great game, the simplistic and puzzling is awsome, love it!
Good job mate!
Briliant game simple,easy to understand but hard to master.I can see myself playing this when im bored.Increadible work :D
Thanks, I plan to continue development for this game, adding some things and making more levels ;)
Loved the game mechanics. Graphics made it very easy to understand what was going on. Music helped me stay calm.
Hey this was a reallly nice asthetic. Clean puzzles, clean art integrated with the page... I really liked that minimalist style! A+
Do check out our game too!
Thanks, and done, very nice game :)
I loved it. Literally great.
Loved every second of this game! Everything was great. Question: how did you do the rewind mechanism? Did you store commands or positions of each clone in a list? Or how did you do it?
Thanks, and I already answered that question in one of the other comments below ;D
Loved the simplicity of the game and the rewind mechanic. Very chill music too! :)
I was confused too with the rewind mechanic (dont know when to release it) but that could be me.
Simple and effective, you respected the theme!
It's kind of part of the puzzle, you have to do the action you want your clone to do, and then rewind it far enough to give yourself time to do something else. (like walking through the door opened by your clone)
One of the very few you actually ACTUALLY used REWINDing as a game mechanic.
GREAT Job!
Simple graphics are functional but i would prefer different color for the Off white color, it makes things very boring to look at (the color, not the art)
Thanks, the color was inspired by this tileset, I really liked the look of white platforms on a dark background, so I just went with it. Also, the focus should be on the colored things, so I didn't want to distract from that.
Ha, neat!
Cool rewind effect man..
Are you using godot? How do you do that rewind effect man?
Anyway great game
Thanks, and yes, I used Godot. For the rewinding I used PoolVector2Array's, storing the position of the player every physics frame, and when the rewinding started I copied it to a new clone, using a global game tick/step to synchronize everything.
Woah! Sounds complicated,
I don't know what are pool vector2s but guess i'll learn
From the documentation: "An Array specifically designed to hold Vector2. Optimized for memory usage, does not fragment the memory."
Basically it's a good way to store LOTS of vector2's. (or other variables, there are several different pool arrays)
thanks for sumarizing i don't like reading walls of text
anyway check out my game if you haven't and also any feedback (even if harsh) is appreciated
https://itch.io/jam/brackeys-4/rate/722564
Nice game.. but the rewinding mechanics were a bit confusing for me...maybe coz i'm dumb
anyway really good game liked it very much...
Cool game mate