Thanks for the feedback! Initially, this game was made for local multiplayer for 2 players. That's why there are two separate character to control. And when the players merge together, they have to work together to control the "big guy" :). But I didn't have much time to make "How to play" menu, so that's on me. But thank you!
beeckwheat
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Really cool game! The simple art-style was perfect, and movement felt also very smooth. The map was also huge, which is good thing. Sometimes it was boring to wonder around and look for things, but when I got familiar with the map, it got a little easier (so maybe just stressful for beginners?). I also didn't hear any background music, just coin sounds and thunder sometimes. But a really nice game overall!
A nice game :) Some things were missing though, that would make a great addition to the game:
- Music and sounds (I didn't hear anything. I even had to test my headphones to make sure that they worked).
- It felt like I was moving on ice. It was hard to control, and I often ended up "sliding" into the enemies. For this kind of games, I prefer snappy movement, where the player can 100% feel and control the player.
- And maybe make that the player needs to defeat all the enemies before reaching the finishing line (because now I could just run through the enemies and complete the level)
Additionally, better graphics and animations would also be cool, but I think first it is important to focus on these three things above :)
Really nice and well polished game! Everything fits perfectly, and I also liked the rewind effect that I also wanted to implement in my game, but didn't manage to do it duo to time restrictions. What makes this game even more interesting is that the player him-/herself sets the difficulity by choosing the right path/way! Excellent job!
Thank you for great feedback! I used Command Pattern (if you are familier with it), so that I could store all my commands in a list and then replay them, but this also meant that I had to implement my own physics (such as gravity and collitions). This made it weard then it collided to the ceiling, but I also thought it was funny XD Thank you for your comment though, and of course I will check your game out!
Thank you for the feedback! I will improve this game in the future :) I couldn't find the reason why clones moved faster, so you could say it's a bug, but I though it would also make for a great challenge. But I will probably patch it up in the future ;)
P.S. I will try your game next week when I come home, because the laptop that I have with me now can't handle your game's graphics XD