I was very surprised by the cool art, snappy movement, fun gameplay and clever level design in this game, the only complaint i have is the music being a slight bit annoying.
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Rewind Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #13 | 4.179 | 4.179 |
Game Design | #19 | 4.250 | 4.250 |
Overall | #23 | 4.077 | 4.077 |
Theme | #46 | 4.250 | 4.250 |
Audio | #60 | 3.857 | 3.857 |
Innovation | #80 | 3.893 | 3.893 |
Graphics | #150 | 4.036 | 4.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It's a puzzle game, where you have to rewind time to complete levels. It fits perfectly to the "REWIND" theme, because you go back in time!
Did you write most of the code yourself and made all the assets from scratch?
All the sprites and art is made by me from scratch using Photoshop. The sound was mostly made from scratch using Bosca Ceoil and sfxr. The code was written all from scratch by myself, but I also followed some tutorials if it was needed.
Comments
Great puzzler! loved the graphics and how you used the buttons for the rewind it felt really good. great job!
It was fun! I was actually challenged by the levels. It was so challenging because I had to repeat each level for several times before I finally understood what to do haha.
The Game was really unique and actually really fun to play however a bit more guidance with the mechanics would have really helped. The music and all sfx audios were on the mark and the pixel art was very impressive.
Amazing idea and execution. By far one of the best games Ive seen here. My only complaint could be that sometimes its quite hard to time everything right because clones move faster than you do or at least it feels like it, so maybe you can make the clones have the same speed as the player does (or even slower). Anyway amazing game :)
I really like how you implemented the rewind mechanic, it's different than the usual "press x button to rewind time." By tying in the rewind to the green switches, it limits what options you have available and really makes you think about your next steps. The puzzles and level design are great and I had a lot of fun with this game!
This game is phenomenal. The levels are near perfect, the gameplay is super fun, and the mechanics are brilliant. It's actually a lot more intuitive than I thought it would be. The levels are difficult, but not agonizing. The art and music aren't perfect but they're very fitting and they add a lot to the game. Definitely one of the more polished games of this jam. There are some minor issues- jetpack is a little weird when you hit your head on ceilings, and you can't restart specific clones, but other than that it's a really good game. I would love if you could review our game too if you had the time!
Thank you for great feedback! I used Command Pattern (if you are familier with it), so that I could store all my commands in a list and then replay them, but this also meant that I had to implement my own physics (such as gravity and collitions). This made it weard then it collided to the ceiling, but I also thought it was funny XD Thank you for your comment though, and of course I will check your game out!
What a great challenge! I'm definitely going to keep coming back to this one to try and beat the later levels. The clones moved faster than the original, but I think that was intentional, so it's not just a matter of counting seconds, but actually accounting for the clone's acceleration. It wasn't easy, for sure. Thanks for the option to turn off the sound. I found myself turning it off while I did my strategizing and then turning it back on to actually do my attempt. The attempt just wasn't as fun without that catchy tune. This is exactly the kind of game I was hoping to play in this jam. Thank you!
The game felt very fluid and worked well. Only complaint is the fact that you can't restart a clone again (instead you have to restart the level.) Also the clones felt like they moved much faster than to what you actually moved. Impressive for a week!
Thank you for the feedback! I will improve this game in the future :) I couldn't find the reason why clones moved faster, so you could say it's a bug, but I though it would also make for a great challenge. But I will probably patch it up in the future ;)
P.S. I will try your game next week when I come home, because the laptop that I have with me now can't handle your game's graphics XD
Very fun game, I really enjoyed this, I didn't understand how the mechanic worked at first but really enjoyed it once I did, Well Done!
Best game I've played in this jam so far, similar concept to what I made, but way more complex and detailed. With more levels and a less steep difficulty curve, this would probably be good enough to put on Steam!
This game is stunning! The idea is extremely unique and works flawlessly. It's impressive how you made such a polished game in such a short time! Incredible Job!
Incredible game, all around, I dont think there is anzthing major to criticise here! I am really impressed that you could build such a polished game with the theme as its central mechanic in just one week!
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