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Winder Walkers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 4.125 | 4.125 |
Game Design | #26 | 4.188 | 4.188 |
Overall | #33 | 4.010 | 4.010 |
Theme | #87 | 4.125 | 4.125 |
Innovation | #102 | 3.813 | 3.813 |
Fun | #115 | 3.813 | 3.813 |
Graphics | #159 | 4.000 | 4.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play as a pair of wind-up toys who must rewind each other in order to solve puzzles.
Did you write most of the code yourself and made all the assets from scratch?
All of the code is original, as well as the music and many of the models. Those that weren't were created using Asset Forge. Sound effects were taken from sites like freesound.org opengameart.org, and kenney.nl.
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Comments
Excellent game! Lots of attention to detail on the graphics, audio and challenging game play. There was a steep learning curve but I was eventually able to figure it out. Nice work!
Much appreciated, thanks for playing! Look out for a new updated version later this weekend!
Maybe make it coop and write the controls down somewhere.
But still a great game. You three did a good job.
Both co-op and the controls are in there , but the co-op isn't explicitly mentioned, and the controls shown are only for the keyboard (though I'll list the controls on the page itself). The UI for co-op didn't end up getting completed, but you can press a button on a controller and they'll take control of the second toy.
We've got these things taken care of in a version we'll be uploading this weekend. Thanks for playing in the meantime.
Oh, I completely missed the controls button. My bad.
This is terrific! Great little puzzles, cute and fun two character mechanic. Awesome music and vibe. This is definitely one of my favourite games of the jam. Just such a nice feeling game and honestly the first 3D entry I've played that feels like a 'complete' submission. Really nice job.
One thing I might suggest is that it can be really hard to manipulate the camera in some of those smaller areas. It might be worth making the camera track closer to the player, maybe bound by the ceiling, when you go into a small space, or switch to a character in a smaller space. I get the feeling that it would be a lot nicer to play with a controller, would love to give that a try at some point.
Great work!
That means a lot to us! I'm glad you had fun playing our jam game. It isn't explicitly noted, but it is controller supported as well so if you plugged in your controller, it will work nicely. We are adding new elements and have touched up a lot including the camera rework, so check out our new updated version later in the week for more clarity as well as more exciting puzzles and level changes. If you have any questions, feel free to message us! Thanks again for your support.
Hey the game looks really fun but I couldn't get it to work in the browser. Maybe make a downloadable version and I'll try to live-stream it again! Thank you
Nice game!!!Loved the art style!!!
Ouh wow, amazingly cute and a lot of fun. The audio and music is nice. Only pet peeve is the camera. Really loved it, tho!
EDIT: Okay I had the menu music running in the background and you guys get an extra point for that little sound bit. It's the little things sometimes <3
Yeah, we went ahead and started to change directions and improve on the camera effects. Thank you for the feedback, it really helped a lot!
Awesome game! A great take on the theme and I love the art style as well as the audio. In the last level the camera got me quite confused at times but overall a super fun experience!
Fun game! I would have liked to use the mouse some. Maybe for the camera or instead of the E or Q action keys. That is just a preference and nothing wrong with your game. The game is funny and i like the design. Nice job!
Those are good usages for the mouse - I'm gonna go ahead and make them be usable alongside what's already there. Thanks for playing.
Great job! I definitely wanted to play more levels. The camera rotation helped but there were still a few times that I seemed unable to really "see" my current toy. A bit of clean up there, add levels and you could be selling this.
I loved the fact that you had to physically rewind the toys in order to keep them going. The game's art style and music also compliment the wind up toy feel really nicely.
Super intesting use of "rewind" haha. I like your games aesthetic. If you dont mind, check out my game too!