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Stone of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #558 | 3.075 | 3.075 |
Theme | #584 | 3.300 | 3.300 |
Graphics | #585 | 3.350 | 3.350 |
Innovation | #615 | 3.075 | 3.075 |
Overall | #680 | 3.058 | 3.058 |
Game Design | #857 | 2.825 | 2.825 |
Fun | #872 | 2.725 | 2.725 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind time with the time-stone to get around obstacles. Rewinding time also disturbs the dead and makes them come out of their tombs.
Did you write most of the code yourself and made all the assets from scratch?
We wrote most of the code ourself and made our sprites + used only CC0-type assets to create the game.
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Comments
Using recoil from the gun makes for more engageing platforming. I liked the way you used the time rewind mechanic and it fits with the overall theme of the game nicely. I wouldn't be able to pass some obstacles without sticking to walls and firing though. This can be fixed by adding Platform Effector to the walls in Unity ;)
Thank you so much for your feedback :)
I really couldn't figure out how to fix the sticking to walls bug without breaking all of the movement systems we had so far, and I didn't want to spend so much time fixing a bug when we still had so much more to do :D Jams are stressful but really fun.
I will definitely check out the Platform Effector now.
cool game, nice graphics and audio
cool game, nice graphics and audio
Cool game! First, I didn't know that these were spikes , I was stepping on them without knowing why the game resets. However, I figured it out later. The idea is pretty good :D
Thank you for checking out the game. We should have taken more time to design the spikes and improve the visual feedback the player receives when dying/taking damage, but I guess not everything can be done in a week :P
Nice game, this idea could lead to some cool puzzles! It would have been nice to have a safe area to play with the recoil before starting though as I kept dying!
Yes we definitely should have eased the player into the controls first before beginning all of the platforming bits.
We had a desert stage planned beforehand, that was easier and made the introduction to the time-stone more "formal", but we didn't manage to finish it in time (ironic).
Thank you for your feedback, we really appreciate it :)
The rewind was used in a different way from the usual games and I must say that it is quite interesting. The jump boost obtained from the shot is a nice mechanic. Anoter thing that i liked is the rewind effect.
The only bug I noticed is that the player is sticks to the walls and it looks like a cheat.
I like the artstyle!
Thank you :)
I think the recoil jump is pretty fun to play with. We need more checkpoints to have the freedom to jet ourselves everywhere!!
Just a nitpick here is that the reloading could be done automatically, since you already have the nice audio sound to indicate it.
Thank you for your feedback :) The recoil jump was also our favorite mechanic to play around with and I'm happy that you liked it.
We definitely should have added some checkpoints but we sadly didn't have that much time to work on it, which is why a lot of cool things got scrapped. I will definitely make sure in the future that the game is less punishing.
The recoil is very annoying since you are almost guaranteed to fall every time you fire.