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Spectral Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #267 | 3.535 | 3.535 |
Audio | #310 | 3.395 | 3.395 |
Overall | #331 | 3.473 | 3.473 |
Graphics | #346 | 3.698 | 3.698 |
Theme | #387 | 3.605 | 3.605 |
Game Design | #436 | 3.395 | 3.395 |
Innovation | #523 | 3.209 | 3.209 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The combat revolves around the player rewinding to trigger different effects
Did you write most of the code yourself and made all the assets from scratch?
All of the code is mine (if you don't count unity packages). The art and sound assets are publically available and free.
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Comments
I had such a good time I found myself going back through to look for secrets (no luck yet)! Movement feels good and the enemies, while simple, provide plenty of challenge and can be hard to space properly. Great job! My only nitpick is that I didn't use the rewind so much, only really to recover health.
Thanks for the feedback! I'm glad you found it fun. I totally agree with the rewind being too weak, I made it have a high cooldown because it was supposed to do more when I first planned it.
Also, the secret is directly above you in level 3. That's all I'm going to tell you if you really want to reach it, but it's hard.
That was one of the most well made games i have personally played (and one of the hardest). The aesthetics / sfx and animations were really really well made and are fitting, combat is fun and has you on your toes, how many times was i just jumping on the enemy dash just to think of my next move. Only complaint is that the rewind mechanic is not the protagonist.. of the game meaning that without it the game wouldnt completely change. But other than that i had a lot of fun playing Spectral Ninja :)
Yeah I kinda agree, I definitely should've made it more impactful. It was supposed to create an explosion as well when you rewind but I kinda ran out of time for that. The cooldown should've been lower as well.
That was a fun game! The animations are pretty slick and whacking the enemies around was satisfying. I also like how you integrated the rewind effect into the combat. I would've lowered the gravity a little though, because it feels like you fall down too fast after jumping.
I love the player animations and the rewind and attack are great. Nice game!
nice look , cool attack and movements
Thanks
Great grapichs and theme aplication! The attacks are good and the spectral effect is nice!
I leave you mine if you want to test it https://itch.io/jam/brackeys-4/rate/724798
Thanks dude. I'll give yours a try soon as well.
Good job on the audio, graphics and I like the animations. I had trouble just after the third wall? but I could see it having potential. Nice job.
Thanks. I don't understand what you mean by the third wall though... If you mean the first level, then I guess I shouldn't have made the platforms so hard early on. Didn't really occur to me.
I like ninja games, your interpretation of the theme is good. Great Job.
My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks
Thanks for rating. I'll give your game a try as well.
Sorry it took so long, but I finally rated it
Cool game, I really like the blue star that indicates where you rewind to, also like that you can just keep whacking the enemies even when they are dead (that little thump sound is great).
Haha, thanks. That was originally a bug, but I just left it there as a mechanic.
i rated your game its fun