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Galacticus, the time cheater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #97 | 4.111 | 4.111 |
Fun | #173 | 3.667 | 3.667 |
Overall | #186 | 3.654 | 3.654 |
Audio | #278 | 3.444 | 3.444 |
Innovation | #295 | 3.481 | 3.481 |
Graphics | #316 | 3.741 | 3.741 |
Game Design | #362 | 3.481 | 3.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The character can completely rewind all the game at his command with precision, this includes: sound, objects, enemies(individually or globally) . He can cheat death if he has power left to rewind.
(IMPORTANT: YOU CAN REWIND TIME WHILE YOU'RE DEAD)
Did you write most of the code yourself and made all the assets from scratch?
All the code and assets except audio & font were made by myself using Unity c# + blender.
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Comments
This game is just stunning! The graphics are awesome, the audio is awesome, the mechanics works flawlessly! This game was really fun and enjoyable! Great Job my guy, you've done the theme extremely well.
Than you for investing your time playing it and I'm glad you enjoyed it.
Nice game, I like the graphics alot and the audio is nice too, but since you are using unity, I really recommend a WebGL build of the game. It makes a lot more people want to play it and its really easy to build for WebGL
Thank you for taking your time playing it.
Yes, I would prefer a webgl build too, my decision was because in a 3d webgl build the graphics fidelity is affected and the perfomance is not optimal. In this case the game needed some decent use of cpu for the rewind of particles, bullets and sounds.
Yeah good point, just keep in mind that you will get significantly less players for download only games
Hi there, grat game.
I love the visual style, low poly is always a win in my book. The particles and post processing effects really make everything pop.
My only concern is the difficulty ramping. The first spinner was tought, but once I got trough i memorized it which felt awesome. However the enemies that shoot right after are super difficult. Their fire rate and detection distance are very tough. I think if you are going for a super difficult game its great but maybe give some breathing areas between those hard challenges or even checkpoints.
Im not sure how the game fits the theme, unless I was playing it wrong but I dont think i ever need to use the rewind.
Other than that, the game is very solid and fun.
Rem
Thank you for taking your time playing the game and giving some feedback. I've tried to make the game somewhat difficult to force the use of rewind. Here some tips:
- For the spinner you can use the rewind laser to make it back in time, rewinding its position.
- For the fight don't stay still and keep moving/jumping, try to kill spheres before turrets agro you, if you fail, rewind some seconds.
- After this there 2 situations that forces you to think how to use rewind to pass through them.
So neat! It was very fun to control the cool lowpoly character and I like the glowing particles with physics. The rewind effect looks so cool watching the player go back and particles suck back in~ If you have the motivation you should keep working this game. Congrats on successfully submitting a game to the jam and I hope you learned a lot of new gamedev skills. Please check out my game when you have free time :D
Thanks for playing. I will check your game of course!