quite a unique theme of ancient greece where you're the storm that sinks Xerxes fleet, however the flight controls doesn't feel very player friendly.
The graphics is alright, however the lack of any audio hurts this I think.
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Winds of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #194 | 3.923 | 3.923 |
Innovation | #209 | 3.615 | 3.615 |
Game Design | #272 | 3.615 | 3.615 |
Fun | #562 | 3.154 | 3.154 |
Overall | #591 | 3.167 | 3.167 |
Theme | #1017 | 2.615 | 2.615 |
Audio | #1129 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Time travel mechanics in an action-shooter, helping or impairing you
Did you write most of the code yourself and made all the assets from scratch?
Yes
Comments
Flying feels cool, the controlls when I tried to shoot some boat felt odd. The bouncing effect from the ground is fun, but I don't know it is meant to happen.
nice concept, loved the flying, and the reduced health/screen fade out effect. havent done both at all. would love to try them out. also love the ocean and open world vibe
The visuals in this game are AMAZING! You did a really good job on this game! Well done!
This is a really awesome game! The only thing is that the birds sensitivity is too high.
Goal: Figured that much.
What I meant though was that I don't understand what my powers *do.* Obviously fire sets the ships on fire and wind pushes them around (although I have to be so close to do either that I just get shot at). Its the third power that does nothing. Or rather, whatever it is that it does do, I don't know what that is. I *presume* it is the power that matches the jam's theme (rewinding time in some fashion) but I never figured out what it was actually doing or how to utilize it.
Ah ok I understand your question better! I think I should have included a detailed explanation at the game start. I will update the game description at least then.
The first power "wind" will obviously send a storm at the ships, which will damage them a bit, push them to delay them (useful to keep a lot of them under the eruption for example), and can be used to crash them against each other or against the terrain for maximum damage.
The second power "fire" will damage and has a good chance to set your target on fire, which will apply continous damage to the target.
The third power "warp" sends your target back in time, to the state it was in, between 2 to 3 "hours" ago (150 to 200 seconds back). Using it at the game start won't be very useful since the ships won't have moved that much, but during "midgame" and "endgame", it allows you to break their formation, and easily destroy the larger ships for example.
Thanks for taking the time to play and review!
Took some time to get used to the controls, but the game looks nice! Flying is pretty fun. Maybe it would look better if the water had some foam to blend with the other objects, also maybe the trail behind the bird can be a bit thinner. Other than that really good job, enjoyed playing!
The controls are a bit unhandy - maybe the flight direction should be controlled just by mouse, without right-clicking? Also I didn’t understand what [TAB] does. Nonetheless, the flight itself feels nice, the visuals overall are just awesome, and the feeling of a whole fleet shooting at you is incredible. Great job!
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