Play game
What the...? REWIND THAT!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #673 | 3.164 | 3.875 |
Graphics | #690 | 3.164 | 3.875 |
Innovation | #702 | 2.960 | 3.625 |
Fun | #908 | 2.654 | 3.250 |
Game Design | #960 | 2.654 | 3.250 |
Overall | #1024 | 2.569 | 3.146 |
Audio | #1812 | 0.816 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player can control a small slice of time and rewind time at will to solve three small puzzles.
Did you write most of the code yourself and made all the assets from scratch?
Yes, all code and all the art assets were created during the Jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
everything is pink and I don't know any of the controls.
How do you play this game? It looks like a cool game but I can't play it because I can't figure out the controls.
I agree with all the comments pointing out that an in-game tutorial would’ve been better, but I will try my best to explain it here. The core mechanic is the time manipulation (UI Slider on the top screen edge). Just drag that slider around to move through time. Then, at any point in (valid/not red) time, you can add a force to any physics-based object by just dragging. When you are done creating a force hit the play button (bottom left) to re-simulate the new timeline. If everyone survived you can move on to the next scene.
Definitely needs some more instructions, but the art and physics are really cool
how do you play?
Cool idea.
Cool idea.
Such a cool concept, I would suggest adding an introduction on how to play the game. Hope you check mine too https://itch.io/jam/brackeys-4/rate/722968
Hi there,
amazing interpretation, the game mechanic could really be used to make it a full game; the only thing missing was a bit of instructions in the game and music; the core gameplay is really unique and I appreciated the artwork and animations! Extra points for doing everything from scratch!
Yeah, I totally agree that sounds would improve the game feel tenfold. Sadly I didn’t know how to approach SFX in a game where you can move through time pretty much until the last day. I have had this idea to record them in a similar way to the dynamic objects motion and velocity and to play them back when the time slider gets moved but sadly it was too much to add as I’d have to create my own sound file data.
Instructions, on the other hand, I didn’t even think about apart from the description on the Itch page so thanks for pointing that out to me. I think when I playtest a game I forget that I’ve been through the entire process of its creation and therefore already know what to expect and how each mechanic works down to the source code.
very nice game. You should make full version of it, with tutorial, sound etc.