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Daragard

25
Posts
A member registered Sep 23, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for the feedback! I will keep this in mind for future games.

Thank you for your feedback as well as having the stamina to complete the entire game! When I playtested there at the end, I realized that the terminal text went by fast and extended the time it was on screen. However, for some reason, I didn't think about putting a simple 'X' button and making it a normal text box. Thay would've been so easy! I think that I will probably upload a revised version of the project implementing the feedback that I got at the end of the voting. But in the meantime 🙌 for finishing the fire room!

Fantastic play! Controls were good and felt very polished. Not much else to say other than great job and it was clear you put a lot of effort into this title.

Fantastic game, expertly decorated levels, great combat, sound effects were clear in their meaning. Great job all around. 

Now that you say down and jump that makes a lot more sense with the animation you included. However, I am used to playing games where going through the platform is just pressing the down button but honestly, I can see how adding the jump button can prevent you from going through the platform unintentionally. Thanks for bearing with me while I tried to figure this out!

At first I wasn't sure about this game but after the recoil shot I fell in love with that mechanic. It was a lot of fun to do a double jump and then three shots to get some incredible height. I also am not sure if this was intended but you can shoot one way with the gun and quickly switch directions and gain some incredible speed. Making some levels out of that mechanic could be really cool. If it wasn't a feature then it should be because it was great fun. 

I would also say that some sound effects for hitting things would be nice especially because I couldn't tell if the recoil shot did more damage than the other one. I assumed that it did because the bullet was larger but I wasn't sure.

At first I wasn't sure about this game but after the recoil shot I fell in love with that mechanic. It was a lot of fun to do a double jump and then three shots to get some incredible height. I also am not sure if this was intended but you can shoot one way with the gun and quickly switch directions and gain some incredible speed. Making some levels out of that mechanic could be really cool. If it wasn't a feature then it should be because it was great fun. 

I would also say that some sound effects for hitting things would be nice especially because I couldn't tell if the recoil shot did more damage than the other one. I assumed that it did because the bullet was larger but I wasn't sure.

This is an interesting game and the dark environment was visually very interesting. However, when I got the recoil jump, I realized that I couldn't see where I was trying to jump to. I wonder if setting the recoil preview to the down press of a button to invert the direction of the light from the retical and then release the same button to finish the jump and reset the light could work.

Very cool! I can definitely see the classic side of this. I really liked the puzzles in this game and that the spell (I only was able to get the first one) wasn't a textbook fireball but it had some puzzle implications as well.

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This is a neat little game. I think that there could be a sprint button or something like that. I also couldn't figure out what the other unlockables did if anything. If the sprites were taken from someplace, please put them in your sources so that you can credit the original creators. Other than that, it is a nice demo of a game.

Edit: Also just found a bug where when you first spawn in you can be clipped into the ceiling.


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Thank you for taking the time and giving so much feedback. It means a lot!

I don't understand how to get out of this area.

How do you go through semi-solids? I keep getting soft-locked by the bell.

This mechanic was really fun to play with. Great stuff!

In the first room, I can only see one lock and one key. I can pick up the key but how do I put the key in the lock?

Can it be longer? ;)

Thank you so much for the feedback!

How do you use the keys? I would love to revisit this game but I can't unlock any doors with the key.

How do I get to the game? I don't see a download button on the page.

I love the way you guys though about the theme. When I first figured out the mechanic worked, I literally said out loud "Wow that is cool!" The only thing that I would recommend is to maybe cut out some of the travel between abilities.

The art looks great so far! I'm just a little stuck on what to do after defeating the miniboss. Any ideas>

There are several things that I have not figured out how to do with Godot like how to scale the screen size properly for HTML games. If anyone knows how to scale the screen properly, I would love to know.

Found a small bug where one of the pictures was overlayed on top of another one on the corkboard and didn't count the picture as correct even though it was. Despite that very small bug, this game was FANTASTIC!! Two very enthusiastic thumbs up from me! Keep up the great work!

How do you play this game? It looks like a cool game but I can't play it because I can't figure out the controls.