Really loved the aesthetics on your game. The audio and visuals were complimentary and the game play was fun too!
Great job!
Could you please play and rate my game as well?
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 4.125 | 4.125 |
Graphics | #261 | 3.833 | 3.833 |
Overall | #365 | 3.438 | 3.438 |
Fun | #415 | 3.333 | 3.333 |
Theme | #531 | 3.375 | 3.375 |
Game Design | #618 | 3.167 | 3.167 |
Innovation | #824 | 2.792 | 2.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Use cassette player inspired power-ups (rewind, fast-forward, and pause) to destroy bad sounds waves coming to ruin your music in this multidirectional shooter.
Did you write most of the code yourself and made all the assets from scratch?
Yes! Dustin was busy with the programming while Hunter got to do all the fun things (music, art, sfx, particles).
Really loved the aesthetics on your game. The audio and visuals were complimentary and the game play was fun too!
Great job!
Could you please play and rate my game as well?
Yesss this music, had to play multiple times to enjoy it - really liked the sped-up version too, to wake you up in the morning.
And controller support, awesome, worked well on my PS4 controller with web build.
My only criticism is that it was hard to tell enemy projectiles from all the other things going on.
High score: 4119 :)
Great job!
Nice game! I enjoyed playing. I like the particle effects and the music.
I didn't like so much that power-ups are not very useful. For example, the rewind power-up should not rewind the player, too. That would make it more strategic.
But overall, good first game!! Keep that good work!
It's honestly a little slow paced, and I found that the optimal strategy is to spin in circles while shooting. It could definitely be a lot more chaotic with some enemy variety. The game looks really nice and the audio is good as well. The theming of the power ups is great as well. Good work!
Cool sound design. I was trying to time the beat of my bullets with the music. fun game nice one
It was a little tough to tell between what could hurt me and what couldn't, and the player felt a little sluggish, but overall, it's pretty fun!
Awesome sound design- I really like the synthwave aesthetic, the music, shooting sound effect (love that!) and the artstyle all mesh together really well. Nice job!
Score: 1885. It looks gorgeous and the audio paired with the gameplay is awesome, I have to try that some day.
I'd also suggest for having more difference between explosions an enemies like other reviewers. But hell, you even implemented upgrades. It's incredibly polished, and, with just a few more UI elements for the title page and the shop, it would be production-ready.
Great job!
Man some serious bass on that bullet, I like it haha. I love the way you incorporated the play controls into the level. Only feedback would be to make the explosion particles a different color then the enemy particles. Sometimes hard to tell the difference.
Enjoyed the mechanics of the game. Nice Job! Enjoyed the theme and color scheme. Keep it up!
I'd love to hear your input on my submission, I'm going to be continuing it after the jam so and criticisms / suggestions / feedback are welcome!
I like the game and how you added the rewind, as a power-up.Good job.
I found a bug(i think). when you rewind, the waves(enemies) are transforming into small dots and don't move)
*maybe you would also like to play my submission*
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