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Sticky Slimes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #4 | 4.388 | 4.388 |
Overall | #13 | 4.030 | 4.030 |
Fun | #23 | 4.099 | 4.099 |
Theme | #74 | 4.145 | 4.145 |
Graphics | #80 | 4.191 | 4.191 |
Audio | #143 | 3.651 | 3.651 |
Innovation | #148 | 3.704 | 3.704 |
Ranked from 152 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have multiple slimes that need to stick toghether to reach certain places
Did you write all the code yourself and made all the assets from scratch?
Everything but music and fonts
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Comments
Very cool idea, pixel art is nice too. Good job!
Thanks!
Terrific puzzle design! False assumption -> catch -> aha moment. Awesome job!
Thank you!
This game was really fun!
Thanks!
This game was quite enjoyable and tricky! I like the challenge it gave when it came to figuring out how to combine the slimes together in order to escape. Amazing game entry you got here!
Thank you!
Awesome game! i really and truly enjoyed this one and stayed till the end! One of the best i've played so far.. well done Sominstudios :) 5/5
Thanks a lot!
i had the same situation a few times in this level
Hehe, yeah no this is a bug that i didnt discover until after the jam had finished. Thanks for playing!
oh ok than
Just wow. Nice Aha moments. Great graphics and game feels very responsive. Puzzles were interesting too. Please consider rating my game :D https://itch.io/jam/brackeys-5/rate/919993
Thank you! Ill definitely make sure to play your game too!
This is my fav game from the jam now. Just finished it. I will say a couple of the levels were a miss for me, but for most of the levels, they were great. They got a lot of things right. They were set up to lure the player into an assumption that would make the level look simple yet impossible. And I'm surprised at how many clever situations / "unique solutions" to be had from so few mechanics. For example that level where you have to look like a J, where you had to look for a shape that would work for all three "gates". Levels like that prevent the levels from feeling like different versions of each other. In other words, (for the most part) each level had its own new idea to communicate, which in my opinion should be the goal of any good puzzle game.
That being said, some of the levels lacked the above "simple yet seemingly impossible" setup with the "ah-ha!" moment as you challenge the right assumption. For some of the weaker levels, I just played it, and while I messed up and had to go back here and there, for the most part I never got "stumped" on anything. I just kind of did it and there were no epiphany moments or clever ideas. I think since there were a lot of levels, and especially since it's just a game jam, it may have been better to edit out the less clever levels, leaving only the best ones.
I'll also suggest that this game reaaaallly needs an undo button. It's really annoying to have to restart at the end of a level due to a careless mistake of not noticing something. I've made puzzle games and was reluctant to add one to my mine as well. But I think I realized that the best puzzle games shouldn't be made easier by an undo button; only less tedious / frustrating. The difficulty shouldn't come from executing without messing up, but rather from finding the clever solution. Once you have the solution, it should be easy to execute. I think a few of the levels in this game were more about the former than the ladder unfortunately.
One more suggestion: some levels looked intimidating at first, and I had no idea where to start, which is generally not good. I've had this problem in my creations too, it's hard to avoid.
Overall, I think this game has great potential to be expanded into a full release. If all the levels were as good as the best ones, and the scope / number of mechanics were expanded, this could totally be a really good full game. Great job :)
Wow, thanks a whole bunch for all the awesome feedback! A lot of effort was put into trying to make all the levels feel really different so im glad you noticed! And its great to get to know how some of them could be improved, because i agree, not all of them are winners. Also a undo button was planned but i quickly realized it would be too compicated to implement on the limited time scale, with keys and doors and dead slimes also having to rewind, but definitely something to add in the future!
Again thanks a bunch for all the detailed feedback!
Great work, super polished and smooth movement!
Thanks!
Great Game!. really polished and the levels required a lot thinking. really enjoyed the game!!
Thank you!
Great game .
Thanks!
Like playing tetris, except I'm making the blocks myself. Really clever little game, very mind-bending later on. Lots of polish, well presented, good job.
Thank you!
Hey there. Your game is pretty nice and is playing good. Good job^^
I would be happy if you playtest our game too :D Here is the link: https://itch.io/jam/brackeys-5/rate/925955
Thank you! I will make sure to play your game too!
I love the puzzles and the graphic design! Good job! :D
Thanks!
really cool game! really enjoyed the puzzles, would love to see you continue working on it!
Thanks! I might continue on it in the future... we'll see ;)
a great puzzle game. the art is lovely and the amount of levels are impressive! well done! :>
Thanks!
Clicked on this the second I saw the thumbnail, love the art! and the audio goes well with the game. congrats on the submission!
Clicked on this the second I saw the thumbnail, love the art! and the audio goes well with the game. congrats on the submission!
Thanks a lot! Im glad you liked the thumbnail!
amazing, great artwork and really gets you thinking =)
Thanks
Loved the game! Puzzles not too easy, not too hard. Music and art were well done too. Nothing to complain about here
Thank you!