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Moons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #899 | 2.782 | 2.782 |
Graphics | #919 | 2.862 | 2.862 |
Game Design | #934 | 2.828 | 2.828 |
Overall | #1229 | 2.423 | 2.423 |
Fun | #1243 | 2.391 | 2.391 |
Theme | #1367 | 2.345 | 2.345 |
Audio | #1759 | 1.333 | 1.333 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The asteroids combine to become bigger and stronger when they collide with a low impact force so they represent a bigger threat.
Did you write all the code yourself and made all the assets from scratch?
Yes, for the assets I used an open source image generator.
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Comments
The idea is cool but I'm having a hard time understanding how it works. Would love to give it another go!
I like the art of the planet, but I had a hard time finding the theme. At one point I thought that I had to have meteors hit each other because they grew but that didnt seem to do much either.
Hi, so this game has good bits to it, like the graphics of the planet and the asteroids or the idea of having a deadly atmosphere and gravity around a planet. Although, the theme isn't much visible. I had to check the rating page to understand the themed addition. To me, it would've been the same gameplay without the theme changes. Also, there could've been a background, without anything but the planet and the asteroids, the screen felt a bit blank. But most importantly, the difficuilty seems to not increase at all and for an endless game that's a big hole. However the controls are intuitive and overall it's a good short experience.
I think this would have been a lot more fun if the difficulty increased more quickly - I ended up getting bored around 100-200 points because I had managed to maintain my last 20 health for so long. I can see how it fits the theme but it feels like the theme is just a small element rather than the central aspect of the game. The movement is practically perfect though and the gravity is very intuitive. Overall I think this could have been executed better, but it's nonetheless a good and enjoyable game.
Lacking the fun aspect, no level progression (or something to strive for (except the score)), but the visuals and controls are good. Not sure how it fits the theme, since the astroids combining did not occur to me, they just got destroyed.
Good try overall, but would like to see more depth.
can definetly agree to that. this game lacks s lot in depth