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Schnitzel Studios

73
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7
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A member registered Nov 22, 2019 · View creator page →

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fricking rocks

Your game is really hard! I would apreciate if at least the beginnig was a little easie. I noticed that the colors on the sprites look a little weird sometimes and differ fram the original asset pack. could it be, that you forgot to set compression to "none" when importing the sprites to Unity?

Really awsome game! unfortunatly though, I didn't get to play it during the jam

Really fun and had a nice sound design. Just don't know how it fits the theme

Thanks!

It looks quite good and I had a lot of fun. But there are some changes I would mak to increase playability: The player animation sprite should never go outside of the hitbox, because it's only confusing and the text is hart to read in the controls menu in the beginning.

Thank you very much for your feedback! I've already got  a list of changes I will implement after the jam and  I will definetly add your suggestions

Almost made it to 4 mins! really cool

Really great game! probably the best one I've come across yet.

I really enjoyed playing your game! It just was a little easy as you could just keep on pressing space

It's a really cool Idea, but I think you should give the player more to do

Thanks! The Idea is that you have to eat the fish when they're alone, becouse when they are in a swarm, they will attack you together and probably attack you. It kinda a reverse take on the theme

What full collider do you use? normally if you use a full collider like polygon collider you get imideatly pushed out

ah yes I'm stupid.

Sadly, I wasn't able to get past the first level, because Icouldn't figure out how to jump

I love the looks of your game! It was a really fun experience! I was only a little bit confused with the hitboxes sometimes

I was alone so I couldn't play :(. Music sounded great and I'm going to base my rating of of your pictures! somehow the game used all of my graphics card, which is a lot for such a small game (I've got an rx5700xt). Did you exclude a framecap maby?

I love your game! it's really fun! but like someone else here I fell trough a platform and got stuck. did you use the edgecollider instead of a full collider?

Kinda funny how you assimilate the whole city before you kill the monster, but at the end you assimilate it too. The game was still pretty fun

no problem (。^▽^)

looks are great! a little tutorial would have done it great

really cool concept!

Really innovative concept and it was really fun! I just encountered a bug, where you wold land on the bottom of the world. did you use edge collideers instead of full ones maby?

I really enjoied playing your game! good job on that. The only thing that wasn't really satisfying was the asteroids simply disappearing

As I said that's something I'm going to implement as soon as the jam ends. Thanks for your review

Thanks! Btw the art isn't 3D it's simply polyart

Great character design! I think a minimap would help it

Its a pretty fun experience but the sfx could have been a little better. Music would help it a lot

Really cool sound design as well

Played it and it was fun. would have been great if you could have finished it

Thank you for your feedback! I havent encountered this issue yet but I think this is because this game isn't well optimized, so it runs not so well on weaker machines

Thanks

Simple concept but well executed. But hthere's still some rome to make it stand out

Thanks!

Awsome!

Hope you enjoy https://schnitzelreaper.itch.io/sharkoon

Good job!

Here's https://schnitzelreaper.itch.io/sharkoon!