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Follow Me Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #290 | 3.769 | 3.769 |
Innovation | #347 | 3.410 | 3.410 |
Game Design | #349 | 3.487 | 3.487 |
Overall | #451 | 3.350 | 3.350 |
Audio | #507 | 3.103 | 3.103 |
Fun | #603 | 3.154 | 3.154 |
Graphics | #700 | 3.179 | 3.179 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
they need to work together to succeed
Did you write all the code yourself and made all the assets from scratch?
yes
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Comments
Like the music, graphics are good( I like the lighting), very innovative idea and fun to play.
Love the art style!
This is a pretty good concept, and a fun puzzle game!
That said, it does feel like it was designed for a larger visible area, or at least a Follow command that treats walls as slippery (one of the puzzles in level 1 is just ?????, I might just not have the mind for it, but for me at least this is coming on pretty strong for a first challenge).
Also there's zero indication that boxes just don't work anymore on the same puzzle in level 1.
Movement feels slide-y (like skating on ice). Perhaps due to a lack of friction
Good visual and audio feedback with the doors. The way the boxes snap to the pressure plates feel like satisfying
It would be nice if the NPCs had better AI. They frequently get stuck on areas like corners
The walking animation look weird
The rendering order between the some tiles and the player’s hair looks a little messed up: Same issue with the boxes
Loved it! The puzzles were challenging and it fit the theme well. One criticism is I had a lot of trouble having the NPCs follow me around corners. Otherwise, excellent!
Fits the theme and the puzzles are amazing. The one time my character got stuck I realized way - defiantly not a bug. Great graphics, lighting effect, and level design. Love it!
Interesting puzzle game, aside from what others already pointed out, I don't see the need for having two different keys for interactions, you could have used "E" for everything to avoid confusion, but that might have just been me. You can easily tell the theme, a good game overall!
Nice mechanic. To make it even more interactive you can implement something that can hurt the player or maybe a race against an unstoppable force that you need to beat to the end or else its game over.
Reallly neat game, but I agree with some other comments. The movement is slidy and makes the game really hard. But all in all, this is really good! Loved the graphics and the level design!