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Paul Levitsky

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A member registered Jun 10, 2020 · View creator page →

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Thank you!!

Thank you!!

Thanks!

Thank you!!

The mini-map was super helpful! I really liked it!

Great puzzle game. I totally forgot you could change direction which made it really difficult, haha. Really enjoyed this!

Thank you!!!

I feel like this could really have used a bit more attention to detail.  But interesting idea. 

Took me a minute to figure out the pattern but after that I realized how to play, haha. Good jam entry.

Loved this a lot! I wish the camera were lower when falling so I could see where I was going, but otherwise superb!

As someone who can't play music, the piano was very hard to do since the notes weren't the same. However, the biggest glitch was on the puzzle activity where both times I tried it, the game ended prematurely saying I had solved the puzzle, before I had even touched all o f the pieces.  I also don't really think this applies well to the theme. However, that being said, this seems like a good start to an otherwise interesting game. 

Great job, the changing music was really funny and the mechanic was implemented perfectly! 100% on theme.

Loved this! I especially liked when I git the brakes and saw my whole fleet come to a stop in front of me. Very satisfying. 

Nice job, I liked the tether effect a lot. 

Really liked the look of this game. Great Blender work.  I just really wish I could move the camera around. The mechanic fit the theme perfectly!

Ambitious but fun entry!

I like the art and idea. If you want to continue building this, I would suggest making small bums in the level walkable and not requiring a jump. Also, the beginning of of the level teaches the player that blind falls just have more level, but on the low route, when you keep going, you just fall off and die, with no indication it's a cliff to nowhere. Also further meet the theme you could shoot the sword into walls to create a platform and have the main character strong with the sword and very weak while it's gone.  Overall great job for a game jam. Keep making games!

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Initially I was ready to give this five stars for fun and design, but as I kept playing my frustration with it grew. The Jump wait was needlessly long, and walking for 30 seconds of nothing every time I died, in a game that required dying was maddening. Also instead of a reward or wall past the monster below the start, you just fall off of the level. Otherwise you have the beginnings of a fun game and the mechanic is perfect for the theme. I hope to try this again once all of the bugs are worked out!


(Almost forgot) It would be very convenient to be able to set your own respawn locations. Ofc you could limit it with a counter or cooldown. 

I agree with the person below, but great for an early project. Good job, keep it up!

I had some irritating glitches with the move speed randomly not being the same between the balls, and a puzzle breaking glitch where I could just hang one ball against the edge of a platform and move the other to their goal. Otherwise, perfect for the theme and a nice relaxing puzzle platformer. Great job!

Thanks!

Loved this! There were several glitches, but they were hilarious and didn't detract from the game play. The last level was very satisfying to clear. Great work!

Very ambitious for a game jam, but it fit the theme well. However, I kept glitching through the ground and falling through the level. Otherwise, good job!

This fit the theme perfectly! I wish the levels were connected though.

Fun game! However, I had to download it because the WebGL ver. had a glitch that made it unplayable. 

Love this! Perfect for the theme. However, I would have loved a way to multitask them.  I lost because they wandered away from the home during attacks to fight enemies far away when there were guys actively attacking the home. Besides those two frustrations, I really really liked this!

Thanks for playing! Hopefully, in the future I can add more.

Thanks for playing!

 Loved the idea, but the collisions made it slightly uncomfortable to move around. Overall Excellent!

Loved this game! Very polished look, clear objectives. Perfect for the theme. However, I really would have like dropping slime and attacking to be separate mechanics. As well as a better defined hit box for the attack. Putting the slimes on buttons was very frustrating, especially when there were many required. Otherwise I really really liked it. Great job!

I got similar bugs to the guy below me, but I really liked the aesthetic and it fit the theme well!

Loved it! The puzzles were challenging and it fit the theme well. One criticism is I had a lot of trouble having the NPCs follow me around corners. Otherwise, excellent!

I disagree with some of the other commenters, I think it fits the theme well. I enjoyed the game. I just sucked at it, haha. Good job!

I loved this game & I really liked having to multitask two characters! Damn near flawless!

I had a glitch on the "tightrope" where I couldn't jump on several attempts because the ground check wasn't registering me as on the ground. It was fun for a quick platformer!

 That's a good idea, I'll put that in an update! Thanks for playing!

Thank you!

Thanks for playing!

Thank you!