Thank you!!
Paul Levitsky
Creator of
Recent community posts
As someone who can't play music, the piano was very hard to do since the notes weren't the same. However, the biggest glitch was on the puzzle activity where both times I tried it, the game ended prematurely saying I had solved the puzzle, before I had even touched all o f the pieces. I also don't really think this applies well to the theme. However, that being said, this seems like a good start to an otherwise interesting game.
I like the art and idea. If you want to continue building this, I would suggest making small bums in the level walkable and not requiring a jump. Also, the beginning of of the level teaches the player that blind falls just have more level, but on the low route, when you keep going, you just fall off and die, with no indication it's a cliff to nowhere. Also further meet the theme you could shoot the sword into walls to create a platform and have the main character strong with the sword and very weak while it's gone. Overall great job for a game jam. Keep making games!
Initially I was ready to give this five stars for fun and design, but as I kept playing my frustration with it grew. The Jump wait was needlessly long, and walking for 30 seconds of nothing every time I died, in a game that required dying was maddening. Also instead of a reward or wall past the monster below the start, you just fall off of the level. Otherwise you have the beginnings of a fun game and the mechanic is perfect for the theme. I hope to try this again once all of the bugs are worked out!
(Almost forgot) It would be very convenient to be able to set your own respawn locations. Ofc you could limit it with a counter or cooldown.
I had some irritating glitches with the move speed randomly not being the same between the balls, and a puzzle breaking glitch where I could just hang one ball against the edge of a platform and move the other to their goal. Otherwise, perfect for the theme and a nice relaxing puzzle platformer. Great job!
Loved this game! Very polished look, clear objectives. Perfect for the theme. However, I really would have like dropping slime and attacking to be separate mechanics. As well as a better defined hit box for the attack. Putting the slimes on buttons was very frustrating, especially when there were many required. Otherwise I really really liked it. Great job!